Author Topic: X-Chronicles Release, v.1.4  (Read 105507 times)

Offline Nord

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Re: X-Chronicles Release, v.0.99.12
« Reply #150 on: September 14, 2023, 07:57:49 pm »
How do I make medical armor? I can make warrior and crusader, but I can't seem to craft the savior/medical armor.
You can not.  ;D
It is a bug. Watching your playthrough, allready fixed a ton of bugs.
Dont know, should i release new version with only fixes, or begin to add something new and update later.

Offline Hadriex

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Re: X-Chronicles Release, v.0.99.12
« Reply #151 on: September 15, 2023, 01:04:38 am »
Ah. OK then.

I'd like a bug fix patch if you've already got the work done.
« Last Edit: September 15, 2023, 01:09:15 am by Hadriex »

Offline Nord

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Re: X-Chronicles Release, v.0.99.12
« Reply #152 on: September 16, 2023, 01:42:04 pm »
Version 0.99.13 is ip.
Changelog:
New:
 - added new items: frost staff, auto cannon;
 - new unit: legion speculator;
 - phantom now gain same skills as summoner (requires nightly OXCE);
 - scepters can be manufactured now;
 - mana shield available without armor;
 - new ufopedia articles and hints;
Balance:
 - stronger flying ships hull;
 - nerfed fire staff;
 - nerfed telekinesys hp damage;
 - cheaper invader equipment research;
 - dart gun and rifle now have range power reduction;
 - less range for MI-8;
 - slower handheld miniguns;
 - more shots for tank minigun;
 - simple amulets can be researched without psi-lab;
 - more nest for harder difficuty;
 - more temple retaliations;
 - temples of light and death arrive earlier;
 - more cores beyond rifts and as reward;
 - balanced alloy spears.
 - removed some unnecessary techs;
 - more ways to get golem techs;
Bugfixing:
 - HUGE ufopedia articles fixing (mostly for EN).
 - windwall shield now really immune to smoke;
 - no more overflow mana pool from mana shield training;
 - collapsed units no more regain shields;
 - fixed 40 mm grenades for Groza rifle;
 - undead pain immunity properly placed;
 - fixed active/inactive obelisks requirements;
 - minor terrain fixes;
 - minor bugfixes;

Offline EleriumWard

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Re: X-Chronicles Release, v.0.99.13
« Reply #153 on: September 18, 2023, 07:57:10 pm »
Good evening, I would just like to share an error that I encountered. I have attached the screenshot of the error and my current save to this message. Hoping for your swift response. Thank you.


Offline Nord

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Re: X-Chronicles Release, v.0.99.13
« Reply #154 on: September 18, 2023, 10:39:42 pm »
Oh, my bad. Replace your file with this.
Upd.: in fact, take this too.
« Last Edit: September 18, 2023, 10:44:41 pm by Nord »

Offline Hadriex

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Re: X-Chronicles Release, v.0.99.13
« Reply #155 on: September 21, 2023, 04:34:53 pm »
Thank you.

I'm at November 2023. I think the bottleneck is that I need to meet a dwarf, how do I find one?

Offline Nord

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Re: X-Chronicles Release, v.0.99.13
« Reply #156 on: September 21, 2023, 06:26:00 pm »
Thank you.

I'm at November 2023. I think the bottleneck is that I need to meet a dwarf, how do I find one?
To meet dwarves you need to research all of golems. It can be done via capturing them (hard to do after "earth defense force"), or by interrogating spiritists and other ivaders (which you prefer to kill or ignore).
But bottleneck is not only there. Your last nest mission in the nest must have been special. But it was not.  :-[ I have noticed a serious bug. It will be fixed in the next update, but now you can provide your savefile and i will redact it manually. 


Offline Nord

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Re: X-Chronicles Release, v.0.99.13
« Reply #158 on: September 22, 2023, 12:13:36 pm »
https://drive.google.com/file/d/18JZxC7sFWhzWidWAD_Gm1sxQlYzoitKa/view?usp=sharing
Here it is. One is fixed, other is fixed and 4 more spiritists in prison.

Dont forget to update to a new version.

Version 0.99.14 is up.
Changelog:
Critical fixes.
- fixed critical bug with old nests;
- fixed critical bug with legion villa;
- fixed events placeholders;
- fixed alien units  melee threat;
- balanced psi-college cost;
- balanced handheld shields, now they discharge slowly over time;
- balanced psi-weapons aim, now psi-strength can cause decrease of aim, not psi-skill;
- rebalanced nest growth speed;

Offline Apocca

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Re: X-Chronicles Release, v.0.99.13
« Reply #159 on: September 22, 2023, 05:40:44 pm »
To meet dwarves you need to research all of golems. It can be done via capturing them (hard to do after "earth defense force"), or by interrogating spiritists and other ivaders (which you prefer to kill or ignore).
But bottleneck is not only there. Your last nest mission in the nest must have been special. But it was not.  :-[ I have noticed a serious bug. It will be fixed in the next update, but now you can provide your savefile and i will redact it manually.

Oh shit, I researched "earth defense force". Never saw a spiritist.
I'll update to the latest version. I see there is a fix with: "more ways to get golem techs"

Offline Hadriex

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Re: X-Chronicles Release, v.0.99.14
« Reply #160 on: September 23, 2023, 01:23:31 am »
Thank you

Offline Hadriex

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Re: X-Chronicles Release, v.0.99.14
« Reply #161 on: September 23, 2023, 04:15:18 pm »
I can't figure out how to make the hero armor.

Offline Nord

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Re: X-Chronicles Release, v.0.99.14
« Reply #162 on: September 23, 2023, 10:45:07 pm »
I can't figure out how to make the hero armor.
You can see items you can manufacture, but havent fulfill requirements in manufacturing window, button in the upper left corner, choose "facility missing" instead of "default".
You can use tech tree to see manufacturing projects (marked with [m]) to see which facility it needs.

For hero armor you need psi college.

Also, chosen one pulse have perfect aim, but somehow it doesnt display correctly.

Offline Blazen

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Re: X-Chronicles Release, v.0.99.14
« Reply #163 on: September 25, 2023, 10:35:32 am »
My game crashes when I try to build a detention centre.

In the attached save at the end of the day the detention centre research is completed, but the game crashes when I build one.

Offline Apocca

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Re: X-Chronicles Release, v.0.99.14
« Reply #164 on: September 26, 2023, 09:28:38 pm »
There is a bug with Battle Magisters. Once they reach this level they are unable to hit anything with weapons (staff, rifle, etc)
Also their hit changes become very low. Less than 50% when standing almost next to it. Or 20% when a few tiles away.
But they'll have over 100 points in firing accuracy.