Who would win, an angry khornate berserker juiced up on the bloodlust of a literal god? Or the room full of artillery shells I just lured him into?
So the armor effectiveness of the Commissars "Inspire" ability is 25%, which means it usually works, but starts rolling zeros when I start putting my guys in carapace. Especially my Ogryns. It's like you want to keep me from blitzing the enemy lines with a forty IQ arguably human bulldozer egged on by a commissariat cheer squad.