Author Topic: 40k  (Read 452718 times)

Offline Simi822

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Re: 40k
« Reply #720 on: March 11, 2024, 07:59:40 pm »
dear all,

so I downloaded the latest and got following error:

ERROR]   During linking rulesets of manufacture:
Error processing 'STR_CRATED_LANDSPEEDER' in manufacture: Manufacturing time must be greater than zero.

Offline bulletdesigner

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Re: 40k
« Reply #721 on: March 11, 2024, 08:30:43 pm »
do you have the latest oxce? the created landspeed is nolonger used , now it´s automaticly given

Offline Simi822

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Re: 40k
« Reply #722 on: March 11, 2024, 09:10:20 pm »
I did auto update yesterday,

will do manual Oxce update and see if it is still popin up

so I downloaded Oxce and the mod again and get the same error

cold it be that Rosigma or some other submod is the reason for the error....
« Last Edit: March 11, 2024, 09:27:42 pm by Simi822 »

Offline bulletdesigner

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Re: 40k
« Reply #723 on: March 12, 2024, 12:19:53 am »
yap it´s a rosigma, they update the mod with fix

Offline Simi822

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Re: 40k
« Reply #724 on: March 15, 2024, 10:00:21 pm »
I don't know if this is a Vanilla mod feature ...WTF is the function when playing as the Deathwatch to build the  XXXX quarters ?   can you inform me ?
« Last Edit: March 18, 2024, 08:55:54 am by Simi822 »

Offline nicedayright

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Re: 40k
« Reply #725 on: March 18, 2024, 05:53:29 am »
Who would win, an angry khornate berserker juiced up on the bloodlust of a literal god? Or the room full of artillery shells I just lured him into?


So the armor effectiveness of the Commissars "Inspire" ability is 25%, which means it usually works, but starts rolling zeros when I start putting my guys in carapace. Especially my Ogryns. It's like you want to keep me from blitzing the enemy lines with a forty IQ arguably human bulldozer egged on by a commissariat cheer squad.

Offline Flenser

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Re: 40k
« Reply #726 on: May 14, 2024, 10:52:40 pm »
question about the Tauros transport: after the end of the first turn, there is a weird radio mumble and then the damn thing gives a small wound to everyone in my squad. what is this supposed to simulate?


Offline bulletdesigner

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Re: 40k
« Reply #727 on: May 15, 2024, 01:56:49 am »
question about the Tauros transport: after the end of the first turn, there is a weird radio mumble and then the damn thing gives a small wound to everyone in my squad. what is this supposed to simulate?



Was a bug now Fixed, no more wounds, the radio mumble is "valkerie leaving combat area" and the damage is from the take off to make valkerie disappear

Offline Blazen

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Re: 40k
« Reply #728 on: October 27, 2024, 01:42:21 pm »
Hi, I'm thinking of making a mod for xcom and while it wouldn't be a submod for the 40k mod it would also be set in the 40k universe so would you mind if I borrowed some of your assets please.

Offline bulletdesigner

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Re: 40k
« Reply #729 on: October 28, 2024, 06:36:19 pm »
Hi, I'm thinking of making a mod for xcom and while it wouldn't be a submod for the 40k mod it would also be set in the 40k universe so would you mind if I borrowed some of your assets please.


sure use it as you please

Offline Meridian

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Re: 40k
« Reply #730 on: November 27, 2024, 02:37:32 pm »
Hi, is there an official 40k mod repository somewhere on github (where I could make a PR) ?

Offline bulletdesigner

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Re: 40k
« Reply #731 on: November 28, 2024, 05:33:29 pm »
yes, but i dont understand github, so i will give you a link https://github.com/BeatAroundTheBuscher/OXCE_40k.git  and hope thats it

Offline Meridian

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Re: 40k
« Reply #732 on: November 28, 2024, 06:17:04 pm »
Thanks, I will ask Buscher for more details.