aliens

Recent Posts

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91
OXCE Suggestions NEW / Re: [Suggestion] Countering lift blocking exploit
« Last post by DSeyka on April 13, 2025, 07:27:19 am »
I guess the problem is that melee attacks are not "targetable" - unit always attacks a predetermined tile in front of it. Allowing attacking "up" would probably require rewriting some of AI code as well.
92
Ah I see, I must have missed them because I wasn't familiar with the names (only heard about them) and that the secondary function wasn't mentioned

I think at the least the being able to get any prize from gambling to be a HUGE thing worth mentioning, if you are especially lucky you will be able to punch way higher than your weight class, I got a commando rifle once from gambling and it certainly did that for me
93
Brutal AI / Re: Brutal-OXCE 9.2.8
« Last post by xenoroyal on April 13, 2025, 05:40:22 am »
I just want to say : I could get a lot of people I know IRL (we talk via social media now) about brutal ai being added to openxcom.  Im the only one of us that has been willing to try OXCE (loving it).  But the work Xims done is amazing.  And it would be a masterstroke both teams can make this happen.

I think theres a lot of people who are reluctant to go to oxce but would flip that switch to YES and never go back.   These aliens are BRUTAL

Im wishing you all the best of luck.
94
Brutal AI / Re: Targetting mode and blaster-launchers/Psi
« Last post by xenoroyal on April 13, 2025, 01:23:10 am »
I am really liking targeting mode 1, and aggressive 2 based on you suggesting it's a hard but more vanilla like experience. I love it and never want to go back. It's like vanilla but I'm playing vs humans. I've had entire vanilla playthrough where all the aliens did was blaster launch themselves...  I can remember one time in past year I got hot hard w a blaster on superhuman.

But u gotta get psi working for targeting 1 somehow bro, that's crucial

If BRUTALai on 1 is more brutal cus they're also using blaster launchers, so be it.  But pls don't nerf psi on 1.
95
OXCE Support / Re: [Question] About raceWeights and refNodes
« Last post by Aldorn on April 12, 2025, 11:53:30 pm »
Ok, we can declare a template in any alienMission then call it in any other, very useful, another wonderful hidden feature

I checked some overhaul mods as FMP and XPiratez, but did not think about XComFiles

Thanks Solarius!
96
The X-Com Files / Re: The X-Com Files - 3.5: Whispers In The Dark
« Last post by Solarius Scorch on April 12, 2025, 10:28:06 pm »
Yes, you get 200 point bonus.

Also, you aren't being bothered by negative events and annoying missions.
97
The X-Com Files / Re: The X-Com Files - 3.5: Whispers In The Dark
« Last post by psavola on April 12, 2025, 08:49:21 pm »
What I'd like to know is - what is the benefit of researching "Refuse contract: Cult arms dealer"? Should I research it if I don't need their stuff?

Yes, you get 200 point bonus.
98
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« Last post by Yankes on April 12, 2025, 08:49:10 pm »
New nighty version OXCE 8.2.1 available.
Changes are:
* Boost night vision in smoke, now effect should be more predictable as now it not consider day vision when calculating smoke blocking
* Change when sniping is enabled, biggest change is that multi shot weapons will make you spotted if you do not kill unit in first shoot.
* Now scripts can alter spotting when attack damage unit, now script can block spotting for some weapons or enable it for explosive one.
* Change meaning of `-1` in item use costs, previously in some context mean "use default" now always mean negative cost, to reset to default use `~`.
* Add configs that can alter how AI react to other units (see post before).
Code: [Select]
ai:
  targetWeightThreatThreshold: 50
  targetWeightAsHostile: 100
  targetWeightAsHostileCivilians: 50 #when alien consider civilian
  targetWeightAsFriendly: -200
  targetWeightAsNeutral: -100
armor:
  - ai:
      targetWeightAsFriendly: ~ #use global value
      targetWeightAsFriendly: ~ #use global value
      targetWeightAsFriendly: ~ #use global value
      targetWeightAsFriendly: ~ #use global value
99
The X-Com Files / Re: The X-Com Files - 3.5: Whispers In The Dark
« Last post by edgarthewise on April 12, 2025, 08:21:03 pm »
I played a bit after transition from  2.8 to 3.5. Lots of new research. Ghost branch: research after hospital, reclamation faction; MAGMA tritanium ammo contract... I don't know if it is new researches, or fixed old ones.

And I have this research "Refuse contract: Cult arms dealer"(where it comes from?) and no accepting contract branch - how can I fix that?

What I'd like to know is - what is the benefit of researching "Refuse contract: Cult arms dealer"? Should I research it if I don't need their stuff?
100
Resources / Re: Graphic Gallery
« Last post by Solarius Scorch on April 12, 2025, 07:49:44 pm »
And some more, because a post can only have 10 attachments.
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