Recent Posts

Pages: [1] 2 3 ... 10
1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« Last post by Solarius Scorch on Today at 11:36:31 am »
Anyway, the 7.62 ammo should also be NATO - "7.62 NATO". It is also a standard NATO ammo like the 5.56.

Yeah, this is why the name is "7.62x51 ammo". Do you think "7.62 NATO ammo" would be better?

Also shouldn't the M-14, FN-FAL and Galil, that use it, require "Cult Arms Dealers" researched?

It's a conundrum. When there weren't as many guns, it was easy to assign weapons to various cults, but later I started adding side pats for alternate weapons. I guess I should rethink this system.
2
Playthroughs / Re: X-Com Files Mod, Superman, Ironman-ish
« Last post by tarkalak on Today at 10:14:59 am »
The team.
3
Playthroughs / Re: X-Com Files Mod, Superman, Ironman-ish
« Last post by tarkalak on Today at 09:59:20 am »
Somebody else finishes training. I add the only rookie who isn't training at the moment, so Only Lava the dog and the wounded are out of the Gym.
4
Playthroughs / Re: X-Com Files Mod, Superman, Ironman-ish
« Last post by tarkalak on Today at 09:56:11 am »
Another Strange Creature had popped up in South America while the Party was going on and the Humvee is on it. I forgot to post it in time.
5
Playthroughs / Re: X-Com Files Mod, Superman, Ironman-ish
« Last post by tarkalak on Today at 09:55:22 am »
Some more work for Tummy.
6
Playthroughs / Re: X-Com Files Mod, Superman, Ironman-ish
« Last post by tarkalak on Today at 09:48:47 am »
I am not going to shed a tear for that. Can I haz the Outpost now?

7
Playthroughs / Re: X-Com Files Mod, Superman, Ironman-ish
« Last post by tarkalak on Today at 09:45:33 am »
Wohoo, we can buy cultist guns and ammo.
8
Playthroughs / Re: X-Com Files Mod, Superman, Ironman-ish
« Last post by tarkalak on Today at 09:29:06 am »
I have a bad feeling about that.

Was this the mission where the exit is far, far away from where you start?
9
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« Last post by Bananas_Akimbo on Today at 05:00:50 am »
Beach missions are worth the danger, most of the time.
They are the earliest opportunity to capture a member of the Osiron faction and unlock further missions against them.
Enemies have some nice weapons for the early game.
And most importantly the 3 crates you find in every mission usually contain some alien tech. Most of the stuff in there is either useful or valuable.

Industrial and ski resort missions on the other hand indeed give you nothing of great value.

But there are also other, more rare, undercover missions, which you don't unlock through research topics. There's a 'concerned citizens' mission for example, that will give you quite a bit more negative points, if ignored, but is also significantly easier.
10
XPiratez / Re: A thread for little questions
« Last post by machinehater on Today at 02:24:32 am »
so the does not mean that i can buy the thing, but that i can use it? I was always wrong then :-D
Pages: [1] 2 3 ... 10