Recent Posts

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Piratez Extended / Re: Bugs & Crash Reports
« Last post by Martin on March 23, 2017, 10:42:27 pm »
It is minor but some of the oponents in eurosyndicate mission spawn with precision laser but no ammo for it.
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Piratez Extended / Re: [MAIN] XPiratez - 0.99F.4 - 18 Mar - Furious Fixes
« Last post by RSSwizard on March 23, 2017, 10:38:19 pm »
First time I ever fought the bastards. That was a rough mission. Certainly no live-capture spam this time, I barely made it out intact.

Actually dark ones/demons was my First Pogrom ever in piratez, back about 6 months ago or something. I just killed a few of them and left and took the hit on infamy. I mean I had to shoot a pinkie demon twice with an assault cannon and then plug it away with like 6 musket shots just to take it down. And there were at least 2 others (spectres) in view under the abandoned freeway. Then I think I was getting fireballs lobbed at me by (an imp? it was in an unseen part of the map so I dont know). Just nope.


Meanwhile...
It seems that it is Foot Patrol season again.

"Hey Stabby, get the aircar loaded up with 30mm and go gun those bastrs down"
"Aye Aye Boss Gal!"

*lots of carnage on the various roads of europe ensues as heavily armed patrol squads get gunned down by aerial 30mm gatling action
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General Discussion / Re: Phoenix Point - AMA with Jullian Gollop
« Last post by Hobbes on March 23, 2017, 08:48:55 pm »
That's great news that the master has taken notice of OpenXCom :D
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Piratez Extended / Re: [MAIN] XPiratez - 0.99F.4 - 18 Mar - Furious Fixes
« Last post by Nygmus on March 23, 2017, 08:28:46 pm »
Holy shit. Just saw Dark Ones on a terror mission after upgrading to .99F.4.

First time I ever fought the bastards. That was a rough mission. Certainly no live-capture spam this time, I barely made it out intact.
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Area 51 / Re: Area 51 - General Feedback thread
« Last post by SIMON on March 23, 2017, 06:36:09 pm »
Thanks for the info everyone, didn't realise about the terrain blocks which makes perfect sense now. Have disabled the mod in question and base defense went well.
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Area 51 / Re: Area 51 - General Feedback thread
« Last post by Hobbes on March 23, 2017, 05:26:24 pm »
I seem to have narrowed it down to the elerium extraction mod as the base defence starts okay, though I'm not completely sure as the openxcom log mentions that file "UFOGRAPH/MAN_2MO.SPK" is missing but from what I looked up in ufopedia.org these files are to do with images of your troops for the inventory screen(http://www.ufopaedia.org/index.php/MAN_0F0.SPK-MAN_3.SPK). However as I said when the previously mentioned mod is disabled it works okay. To be honest I haven't a clue what's going on here, maybe someone with better knowledge could explain it to me better.

MAN_2MO.SPK is used by another mod since the designation refers to a male version of the Power Suit and it isn't used in Area 51

As for the error when the mission is launched, it is as Meridian says: if the Elerium Extraction mod overwrites the vanilla XBASE terrain and removes blocks then you'll have a crash whenever Base Defense is launched

EDIT: I just loaded the posted saved game and was able to successfully start the Base Defense mission. Whatever the issue is it does not seem related to Area 51 since that was the only mod I have active.
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Piratez Extended / Re: Help me git gud, question thread
« Last post by ivandogovich on March 23, 2017, 04:15:44 pm »
Merc are the only source of synth muscle mesh as far as I know.  If you are desperate, cheat in a Merc Base building wave in your monthly missions in the save file.  Let them build a base then milk the supply runs.  Otherwise, per game design, its all just RNG.
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Piratez Extended / Re: A thread for little questions
« Last post by Meridian on March 23, 2017, 03:10:37 pm »
1/ Only academy, guild, church and zombies.

2/ The following armors (you can find the translations for them in Piratez_lang.rul):
[spoiler]
      - STR_MEIDO_OUTFIT_UC
      - STR_NURSE_OUTFIT_UC
      - STR_NURSE_OUTFIT_ADV_UC
      - STR_PIR_OFFICER_UC
      - STR_MAGE_ROBE_UC
      - STR_VAMPY_ROBE_UC
      - STR_VOODOO_ARMOR_UC
      - STR_STEALTH_ARMOR_UC
      - STR_ARRANCAR_ARMOR_UC
      - STR_LINGERIE_SET_X_UC
      - STR_LINGERIE_SET_UC
      - STR_MAGICAL_GIRL_OUTFIT_UC
      - STR_THIEF_ARMOR_UC
      - STR_PIR_SLAVE_ARMOR_UC
      - STR_PIR_TOPLESS_UC
      - STR_PIR_NUDE_UC
      - STR_SYNTH_DANCER_UC
      - STR_SLAVE_NUDE_UC
      - STR_SLAVE_ARMOR_LOINCLOTH_UC
      - STR_SLAVE_ARMOR_TUNIC_UC
      - STR_SUPER_SLAVE_ARMOR_UC
      - STR_GREEN_LIGHTER_ARMOR_UC
      - STR_BAT_GLAD_ARMOR_UC
      - STR_FLASH_BANG_ARMOR_UC
[/spoiler]
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Piratez Extended / Re: A thread for little questions
« Last post by EricPhail on March 23, 2017, 03:03:44 pm »
A couple questions about mansion raids:

1. Can all enemy types have a mansion?

2. Is there a list of all armour types that can infiltrate ?
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Clicking on the patch link does not work. I get an Error 523 Origin unreachable.

Link is for the mod portal.
Mod portal is down... as usual... I recommend attaching the file either here on the forum, or using anything else than the mod portal... you'll make everyone's life much easier avoiding the portal completely.
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