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OpenXcom Extended (OXCE) / Re: Converting OXCE to rapidyaml
« Last post by Meridian on Today at 11:14:36 am »Some more updates:
1. cross-compilation for windows in MXE was successful... but the game silently crashes without any errors on loading 'standard' mods, i.e. xcom1
2. linux appimage compilation was successful... but I can't test it yet, will test when I get back home next week
3. compilation for ios in xcode: I had some trial and error to do with project settings, but I managed to add rapidyaml and also set up header file search paths so that I don't get "file not found" errors. The compilation started, but failed somewhere in the middle on something that looks like linker errors? Don't know how to continue... see attached screenshot
1. cross-compilation for windows in MXE was successful... but the game silently crashes without any errors on loading 'standard' mods, i.e. xcom1
2. linux appimage compilation was successful... but I can't test it yet, will test when I get back home next week
3. compilation for ios in xcode: I had some trial and error to do with project settings, but I managed to add rapidyaml and also set up header file search paths so that I don't get "file not found" errors. The compilation started, but failed somewhere in the middle on something that looks like linker errors? Don't know how to continue... see attached screenshot