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The X-Com Files / Black Lotus Base Mission
« Last post by Kidd on May 08, 2021, 07:36:06 am »
Done this one a couple of times now, but can't get to the Black Lotus HQ mission.  I've interrogated ninjas, soldiers, etc.  Do I need to capture the Avatar alive?  And if so, how? 

Thanks for this MOD...
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« Last post by Nord on May 08, 2021, 06:14:40 am »
Fixed. Version 2.49 is out.
 - nothing new, just minor bugfixing;
 - updated to OXCE 7.0.
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« Last post by 8mono on May 08, 2021, 04:34:29 am »
Are the ramps during one of the UAC missions meant to be climbable? am I mistaking them for ramps? you cannot walk over them and the only way I could actually get to the last enemies was using 2 blaster launchers so I could go through the floor above

lastly the message you get from the UAC cuts off, I tried changing to several different resolutions but it still cuts off at the same part
OpenXcom Extended / Re: [Feature Request] Consumables for grav-shield facility
« Last post by Meridian on May 07, 2021, 11:44:00 pm »
I'm just sick of hearing for the millionth time: "I don't even need this feature that someone else requested, but it should totally be the modder who decides about everything around here. You dev know nothing of game design, just shut the fuck up and implement this feature for us immediately. How dare you not do everything we ask for..."

I'm sure offense was not meant, but it was taken nevertheless.
I'm just a human and I can only take so much.

<going afk to chill>
No offense meant, but could everybody please be a bit more chill and leave the triggering to reddit&twitter?

To start off with, I wouldn't want to make this about Developers vs. Modders - that is a false dichotomy. I am certain that most developers - who have earned my lifelong gratefulness for continuing this project and keeping X-Com alive almost 30 years after its initial conception - are also modders and at least some modders are capable of contributing to the codebase. For the sake of the argument I will use the terms "Developer" and "Modder" in an exclusive sense.

It is my understanding - and this might or might not be in line with what Finnik meant - that Developers enable Modders to create their own version(s) of the game. As such, they are able to decide what kind of game they turn X-Com into. As per Finniks comment, in the beginning XCF is not (primarily) about shooting aliens, while vanilla OXCE is. They however do not get to decide which features are to be implemented or what focus Developers have concerning OXCE. As such Modders have to build their modifications around the added functionalities and limitiations of OXCE.

While I see skyhawk's feature request as reasonable (as in: get the bombardment shield functionality in line with other base defense facilities), I would wager that a mod requiring such a base function could be implemented just as easily and with minor compromises using existing base defense functionality (unless I am misunderstanding the original request).

In the end, this is labelled as [Feature Request] and I would understand it as that - a request, not an order. I can't speak for anybody but myself, but I would assume that neither the original request nor the comments were meant to offend.
Work In Progress / Re: Playable alien and flyable UFO projects
« Last post by Droggarth on May 07, 2021, 10:26:06 pm »
Got some more progress done, this time with playable super Gazers. Finally was able to make them fly/float properly thanks to PckView and Aseprite! Used one of the existing Gazer walking animations which fit for floating/hovering state:

Only thing missing now are crouching sprites. :-\
« Last post by Simi822 on May 07, 2021, 09:35:01 pm »
Excellent news, loved the two mods...played them both, and will give a try to this new expanded Mod.
thank you very much for the hard work and stay true to the Imperial truth!
My friend Filip H told me he's working on your mod. And he is a staple of hard work and high quality standards, so I'm sure this project will become an excellent mod!

Great idea and brilliant implementation, i look forward to see more news from you.
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« Last post by krautbernd on May 07, 2021, 08:53:29 pm »
I'll see if I can manage to reproduce it and/or if it turns up again.
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« Last post by Meridian on May 07, 2021, 08:39:05 pm »
I have just had a look at my recent saves, and I somehow managed to recover live aliens to a base that does not actually have that specific prison type. Are there any known issue concerning live recovery where such recovery should not be possible?

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