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OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« Last post by aziza on March 28, 2024, 03:01:23 pm »I created a mini-mod "Blues_and_Bullets"nice, working good! speed like almost original
poster is cutie
I created a mini-mod "Blues_and_Bullets"nice, working good! speed like almost original
Installation:
Just unpack the mod and move it to other mini-mods in the "standard" folder to activate it just like other mini-mods.
So I've tested this a bunch and from what I am experiencing is that no matter how frequent I press the toggle key for auto-play the game will not register or exit auto-play even through multiple turns. A single cpu thread is maxed to 100%. The only time I can manage to disable auto-play is when the AI's turn and there is the little red progress bar at the top right of the turn screen. Then and only then if I hit the toggle key to disable auto-play before the progress bar disappears, does it exit at my next turn. I'm guessing that other than then, the CPU max is to great to even register the keys as also the mouse is frozen and if I click on the screen some times the game window turn grayed out and I get a windows thinking cursor with the little blue spinning circle loop.I can't reproduce this kind of behavior. With the new confirmation-window I recently introduced on whether I toggle auto-play on or off, I get immediate feedback when and that it is turned off.
It might be more helpful to have an exit auto-play mode keyboard shortcut, so spamming it won't toggle between on and off auto-play.
- In auto play, usually where the map is fairly complex either in caves, or map with lots of buildings the soldier stops exploring.This is likely an issue with the soldiers's default-aggression.
- The solder finds a hiding place, or usually goes to the center of the map, and then just spins around looking then ends turn
- This repeats every turn.
What setting should I adjust for the solder to explore more? I'm going to try out different settings, but just asking if anyone has seen this? known issues? or just my settings need adjusted?
can anybody make a separated mini-mod for OXCE ?Here I created a mini-mod "Blues_and_Bullets" for xcom1 which speeds up the animation of auto shots for all automatic weapons (the mod uses the function "refNode: *" for the mod to work, you need to use the OXCE version, the newer the better).