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71
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« Last post by Solarius Scorch on April 23, 2024, 12:55:23 pm »
Umm, it says: "A companion submod to Final Mod Pack". I thought it would be clear enough? Is there a need to explain it further?

Not to mention the FMP is listed as a dependency...
72
The X-Com Files / Re: Suggestions and requests
« Last post by Solarius Scorch on April 23, 2024, 12:53:25 pm »
It's not really that much sanity loss, and the workload would be bearable, but I don't see the point in having a separate article on each type of gear. I think the existing articles on cover types are sufficient, adding copies of Concealable Items for beach, sports etc. would feel like a bloat to me. But that's me, maybe you guys see things differently.
73
The X-Com Files / Re: Suggestions and requests
« Last post by Juku121 on April 23, 2024, 12:25:09 pm »
Maybe put "Allowed on the following special mission types: Industrial Investigation/Beach" or similar on the Ufopedia screens for specific gear.
It used to be that way for plain 'Concealed', and was discontinued as too much manual busywork for Solarius' continued sanity. :) Not to mention the various different and not mutually equipment-exclusive cover missions we have now.

You can either use the INFO button and check equipment categories for a single item (the categories have internal names, but those are usually relatively straightforward), or you can filter your equipment list by category (like 'labor gear' or 'beach gear') in either craft equip or buy/sell screens.
74
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« Last post by 75338 on April 23, 2024, 06:02:13 am »
Son of a donkey...

Turns out you need to have both FMP and FMPE installed if FMPE is going to work.

Should probably include that in the FMPE description...

Only found out b/c of some helpful people on the OXC discord.
75
The X-Com Files / Re: [Submod (s)] Project Xenophobia
« Last post by Barghum on April 23, 2024, 05:47:40 am »
ChemLasers Update 1.1

Changes:
+ New recoil marker.
= Rebalanced flyers to act like https://openxcom.org/forum/index.php?topic=11897.0 Credit to aziza
76
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« Last post by 75338 on April 23, 2024, 03:13:58 am »
As soon as I enable FMP extended in the mods window in-game, the game reloads, I get a bunch of errors and then the game refuses to start until I remove the FMP folder from the mods folder.

What am I doing wrong? I've uninstalled and reinstalled OXCE v. 7.12

I uninstalled OpenXCom as the OXCE post says it's not needed. Is it needed if I want to run FMP?
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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« Last post by 75338 on April 23, 2024, 02:43:39 am »
Newbie here.

I've successfully gotten OXCE going but would like to try out the FMP Extended.

I go to https://openxcom.old.mod.io/final-mod-pack-extended-addon as the first post says and I don't see a download link. I've "subscribed" on the mod.io site but that doesn't automatically download anything (is that even possible?).

Do I need to go to the Github link  - and what folder does the mod go into?

EDIT: NEVERBLOODYMIND - turns out you have to mouse over the right side panel and scroll down. FML.
78
The X-Com Files / Re: Suggestions and requests
« Last post by 75338 on April 23, 2024, 02:02:01 am »
Maybe put "Allowed on the following special mission types: Industrial Investigation/Beach" or similar on the Ufopedia screens for specific gear.

Would have avoided newbie me thinking "Concealable should work great for this mission, right?" I was wrong.
79
The X-Com Files / Re: Willing to pay $1000 USD for alternate endings
« Last post by SupSuper on April 22, 2024, 07:24:59 pm »
Guys, this is getting way off-topic. I sympathize with your situation, but this is not the place for it. If you wanna chat further, take it to DMs.
80
The X-Com Files / Re: Willing to pay $1000 USD for alternate endings
« Last post by Juku121 on April 22, 2024, 04:40:04 pm »
Spoiler" Really offtopic now":
Let me just say that my personal experience with Russia, Russians, Ukrainians and Ukrainian refugees does not quite agree with your picture of it.

I agree that war sucks, getting press-ganged into it sucks worse, and Ukraine is a country wrestling with a giant pile of problems, most of them self-inflicted. But at least it's trying. I strongly disagree with your idea that surrender or defeat would make things better, even for Russia.

In any case, if you think life in Ukraine is worse than under Russia and it's too hard to go over the western and northern borders, there is always the option to defect to Russia or its new colonies. There are people who (presumably) make money as propagandist streamers for the reconstruction of Mariupol. That's in all likelihood an order of magnitude or two more income than you'd ever get from modding anything.
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