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Released Mods / Re: X-Chronicles Release, v.0.99.17.1
« Last post by murkhach@centrum.cz on Today at 05:04:21 pm »My thoughts about the game ...
FUNDING
- the budget is so tense , that during first year you can not afford any grow but forced facilities (just shielded lab, prison , ..
Scientist cost fortune ( hiring and salary) - and the lots of projects (autopsies & most invader weapons) take huge effort and no benefit.
- good mission score gain extra bonus that is great
- there is almost nothing to sold for reasonable money in the begin and I was stuck until I got some mysterious devices 6Mil each ..
(may be magic stuff and amulets can be sold for double amount to be much fair)
RESEARCH
- I suggest to cut down time of simple weapons or autopsy reports with no further dependencies
- researching some fast aliens could unlock FOAM-GRENADES (reduce TU)
WEAPONS & GEAR
- bows are during low throwing stats hardly used
- sniper and heavy guns helps a lot and are essential
- shields and amulets are awesome
MISSIONS
- some maps are too COMPLEX (shopping center) and very often clogged with objects
- CIVILIANS in every mission does not have reason (it is hard to save them and can dramatically cut down the score )
- lack of variety in ranks (Id prefer if there will be a strong boss monster and several weak ones rather than many same)
- pirate ships are great
FUNDING
- the budget is so tense , that during first year you can not afford any grow but forced facilities (just shielded lab, prison , ..
Scientist cost fortune ( hiring and salary) - and the lots of projects (autopsies & most invader weapons) take huge effort and no benefit.
- good mission score gain extra bonus that is great
- there is almost nothing to sold for reasonable money in the begin and I was stuck until I got some mysterious devices 6Mil each ..
(may be magic stuff and amulets can be sold for double amount to be much fair)
RESEARCH
- I suggest to cut down time of simple weapons or autopsy reports with no further dependencies
- researching some fast aliens could unlock FOAM-GRENADES (reduce TU)
WEAPONS & GEAR
- bows are during low throwing stats hardly used
- sniper and heavy guns helps a lot and are essential
- shields and amulets are awesome
MISSIONS
- some maps are too COMPLEX (shopping center) and very often clogged with objects
- CIVILIANS in every mission does not have reason (it is hard to save them and can dramatically cut down the score )
- lack of variety in ranks (Id prefer if there will be a strong boss monster and several weak ones rather than many same)
- pirate ships are great