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Messages - mutantlord

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1
Playthroughs / Re: Rebel No Remorse play through 1
« on: July 20, 2024, 03:56:12 pm »
https://www.youtube.com/watch?v=k58wp6OjnR4

Rebel No Remorse Playthrough 1 with brutal A.I

2
Playthroughs / Rebel No Remorse play through 1
« on: July 10, 2024, 05:59:15 pm »
https://www.youtube.com/watch?v=9n0VKUNe-K4

Rebel no remorse play through 1

3
Something I read on discord but surprised that it hasn’t been raised before. Able to retreat from a failed base defence mission.

Provide a base has exit tiles, soldiers can retreat to nearest base. If there are overflows, soldiers can be fired?

5
Brutal AI / Re: Brutal-OXCE 8.6.3
« on: June 21, 2024, 06:42:43 pm »
Again, no tank support. These guys play like rookies.

6
Released Mods / Re: The Disconnected Future. Working Version.
« on: June 18, 2024, 03:53:59 pm »
This is a Sea city, which you can raid too. But in this case, is a Terror mission gone terribly wrong.

7
Released Mods / Re: The Disconnected Future. Working Version.
« on: June 18, 2024, 03:52:50 pm »
Here are two resource building to raid.

The larger one is a wood mill. You can pick up raw wood from there.

The smaller building is a refinery. You can pick up raw material and refine metal from there.

8
Released Mods / Re: The Disconnected Future. Working Version.
« on: June 18, 2024, 03:48:50 pm »
Here is a typical city while raiding mission is on. Highlighted are Barracks, Military base and Madam's Pub. Resources can be raid from Barracks are weapons in storage lockers, provide you defeat the guarding forces. Madam's Pub can capture mutants. So you can hire Mutants

9
Released Mods / Re: The Disconnected Future. Working Version.
« on: June 18, 2024, 03:47:12 pm »
Now select the city

10
Released Mods / Re: The Disconnected Future. Working Version.
« on: June 18, 2024, 03:46:20 pm »
Then wait for a few hours, until the city pops up for selection

11
Released Mods / Re: The Disconnected Future. Working Version.
« on: June 18, 2024, 03:44:18 pm »
Here is a guide to raid a city.

First select a city

In this case, the city is Buenos Aires

12
Released Mods / Re: The Disconnected Future. Working Version.
« on: June 17, 2024, 08:50:53 am »
You need to move your craft over a city, wait for a few hours game time. Then intercept with your craft like you intercept an alien base. In city raids you cannot defeat a base or city. You can only retreat with what you loot

13
Hi I would like a request to add new function to the scripthook "buyCostItem" to have two additional
script function if possible?

 getMonthlyBuyLimit

and setMonthlyBuyLimit

Request is to able to change MonthlyBuyLimit

14
OXCE Bugs / Potential Bug. ItemTrigger issue.
« on: May 12, 2024, 12:45:52 am »
Meridian. Not sure if this is intentional. I have an event that is not suppose to spawn if there is an item is on base. However, if the item is on a craft and one forget to transfer it back to the base, the event that is not suppose to spawn does spawn next month. Is this intentional?

15
Help / Re: Spawn waypoint bug.
« on: May 12, 2024, 12:43:23 am »
Thanks for the input, I have added a fix or patch for the problem for the moment. It is working.

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