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Messages - JDCollie

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XPiratez / Re: A thread for little questions
« on: May 22, 2022, 10:15:15 pm »
Which difficulties have all content available?

Resources / Re: [WEAPONS][GRAPHICS] JDCollie's Sprites
« on: February 11, 2021, 10:42:29 am »
Here's both the M16c and L115 as .png, as well as a modified plasma pistol that looks a bit more alien.

Resources / Re: [WEAPONS][GRAPHICS] JDCollie's Sprites
« on: January 06, 2021, 05:35:43 am »
Why do you use .gif? It is unsupported by OXCE, there are issues for Mac build with it.
Huh, didn't know that. Is PNG better?

Resources / Re: [WEAPONS][GRAPHICS] JDCollie's Sprites
« on: December 31, 2020, 10:40:28 pm »
Just a little prototype laser weapon. Basically just a bastardized version of the M16B sprite in xpiratez.

Resources / Re: [WEAPONS][GRAPHICS] JDCollie's Sprites
« on: February 24, 2020, 09:00:38 am »
The Accuracy International L115A3. I still need to make some magazines for it.

XPiratez / Re: Codex Popularity Poll
« on: January 28, 2020, 10:05:49 am »
In the meantime to understand a bit more of codexes there is a dedicated page on bootypedia, but ut's rather not updated (by now tells at 0.99H.)
I updated some of the information for v.K3  In particular there are some new late-game facilities that are tied to codices (the Dream Library and Metagarden)

Resources / [WEAPONS][GRAPHICS] JDCollie's Sprites
« on: January 12, 2020, 10:46:06 pm »
I'm just messing around trying to learn how to make sprites. I'm releasing these for free use without attribution. Feel free to use and modify them as you wish (they could definitely use the help!)
Pancor Jackhammer
Pancor 10-round magazine

This is the reference image, btw:

XPiratez / Re: A thread for little questions
« on: May 25, 2019, 05:09:07 am »
How do I get the "Piratez We Be" research started? I can't seem to find any event or object that triggers it.

EDIT: Nevermind, found it. I guess there is an error in the listing for the research or something. It is given when researching "Call a Meeting", but no indicator that it is associated.

XPiratez / Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« on: June 20, 2018, 04:48:34 am »
I think I'm probably one of the few here who loves this mod mainly for its sheer amount of depth, content and diverse gameplay.
Here I thought that's what most of us were here for.

XPiratez / Re: A thread for little questions
« on: September 30, 2017, 11:48:08 pm »
What's up with the little hordes of expeditions that happen once in awhile?

XPiratez / Re: A thread for little questions
« on: September 28, 2017, 05:09:59 am »
The cloaking devices are used for new aircraft that you build. We can assume that most ships you buy from the black market (mainly the shadowtech ones) already have one. While the casual ships that you can buy are really inconspicuous. I guess in game terms, your ship is mostly cloaked until you engage in combat or land.
Ahhh, okay. I guess that makes sense since they show up in the components section of the Black Market. Thanks!

XPZ Strategy/Tactics / Re: Sell me on better weapons & better strategies!
« on: September 28, 2017, 01:20:16 am »
I'm partial to the heavy slugthrower at the moment. That 80 piercing can punch through lot of armor, and up to their optimum range, they are very accurate. I have a couple of gals who run seductress armor at the moment as well for when I run into power armor (these are the same gals who used to be my archers.) Armor rating does very little against charm damage :D

I also have an advance team, but they're armed with Riot Shields and Electro-whips/Zappers or a Bardiche, or Arena Flak Cannons depending on their specialty. Most are wearing Tac Armor(H).

I also keep a mortar, rotary grenade launcher, and recoiless rifle around for big nasties, and some super-chargers for low impact missions where I'd rather conserve ammunition.

Tactics wise, I'f I'm not doing what you do, I tend keep a sniper near my ship if applicable (sometimes in a grav harness if I'm expecting dense terrain), and then move the remaining gals in groups of twos and threes. One with a Heavy Slug Thrower/Flak Cannon, one melee oriented, and one Seductress (who also is armed with a zapper so it isn't so fatal if they go bezerk) I have the groups methodically clear on side of the map, while the sniper makes sure that nobody tries to move into the cleared areas.

Overall it works pretty well. Marsec and Megapol have very little defense against charm, and the sheer firepower of the Slug Thrower and Flak Cannon can punch through most of the non-powered armor I've come across with little-to-no effort. I switch to my backup loadout of Battle Rifles and Super-Chargers for reticulans, since they can't take much punishment.

The only group to give me trouble so far is the Ghouls, since they can take enough punishment to survive my alpha damage, though the Flak Cannon still sends them packing. I haven't met Raiders or Dark Ones yet. I'm in March of 2602.

XPiratez / Re: A thread for little questions
« on: September 28, 2017, 12:35:19 am »
How do you equip a cloaking device? I have a Jellyfish with two STC slots, and a cloaking device. I can't seem to equip them from the vessel eqiup screen. (The Jellyfish can equip cloaking devices, right?)

I found a few on a landed/crashed church ship where I captured a Church Matron. I think the maidens were carrying them?

XPiratez / Re: A thread for little questions
« on: September 17, 2017, 07:20:34 am »
What is with these jungle missions where the entire map basically explodes into smoke with heavy stun damage? I'm still very early in the game without any form of respirator (I assume there are some?) so I've started just staying in my vessel and letting the smoke take care of things.

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