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Messages - JDCollie

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1
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: April 10, 2023, 08:35:38 pm »
Agree with ave369, I'd also humbly add that the current firing sound (version N4.0.2) for the "rcf carabine" (don't know if it applies the other weapons that share the same ammo, that is to say "rcf clips" ) is quite sucky (emh...)may we get another one for replacement?

Also for "The solar courirer" reports, some kind of newspaper background, see examples here

Edit: "who is who" topic deserves a better background too. Here attached is a "The Who" wallpaper from wallpapersafari.com that might be used as inspiration
How's this sound?

2
Resources / Re: [WEAPONS][GRAPHICS][ARMOR] JDCollie's Sprites
« on: March 15, 2023, 01:43:01 am »
Peasant Tactical Armor


Edit: Fixed the death animation (I forgot to add the leggings!)

3
XPiratez / [Submod] Peasant Tactical Armor
« on: March 15, 2023, 12:10:42 am »


Allows peasants and damsels to use Tactical Armor. When worn by a peasant, it offers the same resistances as the gal version, but with lower armor rating, and slightly lower weight.

1.1 - Fixed an offset error in the animation and cleaned up the helmet.
1.2 - Added leggings to death animation. No more sudden pantsing upon death!

4
XPiratez / Re: [Submod] Tactical Dog Armor
« on: March 11, 2023, 01:55:23 am »
This is genius, and I'm upset I didn't think of it!
I was genuinely surprised it hadn't been done already. So less genius and more I just happened to be the first person to get around to it I think.

Also, I totally used your Nekomini Hover Armor to help me understand how the .rul files worked, so thanks for that :D

5
XPiratez / [Submod] Tactical Dog Armor
« on: March 09, 2023, 12:09:16 pm »



Thought I'd give my named doggos a bit better chance on the battlefield. The inventory art is atrocious. I'm not sorry.

That being said, I learned a lot making this. If there are errors, let me know and I'll do my best to fix them without making more. I'm still very, very new to both spriting and coding, so it'll be pretty rough.


Code: [Select]
Changelog:
1.1 - Fixed the Energy and PsiDefense bugs
1.0 - Release

6
Resources / Re: [WEAPONS][GRAPHICS][ARMOR] JDCollie's Sprites
« on: March 08, 2023, 08:57:58 pm »
Some dog Tactical Armor. It's more than a bit rough, I know. It's mostly a placeholder for an experiment.
Spoiler:



EDIT: Version 2 - Maybe a little less derpy?

7
XPiratez / Re: A thread for little questions
« on: May 22, 2022, 10:15:15 pm »
Which difficulties have all content available?

8
Resources / Re: [WEAPONS][GRAPHICS] JDCollie's Sprites
« on: February 11, 2021, 10:42:29 am »
Here's both the M16c and L115 as .png, as well as a modified plasma pistol that looks a bit more alien.


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Resources / Re: [WEAPONS][GRAPHICS] JDCollie's Sprites
« on: January 06, 2021, 05:35:43 am »
Why do you use .gif? It is unsupported by OXCE, there are issues for Mac build with it.
Huh, didn't know that. Is PNG better?

10
Resources / Re: [WEAPONS][GRAPHICS] JDCollie's Sprites
« on: December 31, 2020, 10:40:28 pm »
Just a little prototype laser weapon. Basically just a bastardized version of the M16B sprite in xpiratez.

11
Resources / Re: [WEAPONS][GRAPHICS] JDCollie's Sprites
« on: February 24, 2020, 09:00:38 am »
The Accuracy International L115A3. I still need to make some magazines for it.

12
XPiratez / Re: Codex Popularity Poll
« on: January 28, 2020, 10:05:49 am »
In the meantime to understand a bit more of codexes there is a dedicated page on bootypedia, but ut's rather not updated (by now tells at 0.99H.)
I updated some of the information for v.K3  In particular there are some new late-game facilities that are tied to codices (the Dream Library and Metagarden)

13
Resources / [WEAPONS][GRAPHICS][ARMOR] JDCollie's Sprites
« on: January 12, 2020, 10:46:06 pm »
I'm just messing around trying to learn how to make sprites. I'm releasing these for free use without attribution. Feel free to use and modify them as you wish (they could definitely use the help!)
Pancor Jackhammer
Pancor 10-round magazine

This is the reference image, btw:
Spoiler:




14
XPiratez / Re: A thread for little questions
« on: May 25, 2019, 05:09:07 am »
How do I get the "Piratez We Be" research started? I can't seem to find any event or object that triggers it.


EDIT: Nevermind, found it. I guess there is an error in the listing for the research or something. It is given when researching "Call a Meeting", but no indicator that it is associated.

15
XPiratez / Re: [MAIN] XPiratez - 0.99J2 - 9 Jun - Bogeyman Boogie
« on: June 20, 2018, 04:48:34 am »
I think I'm probably one of the few here who loves this mod mainly for its sheer amount of depth, content and diverse gameplay.
Here I thought that's what most of us were here for.

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