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Messages - thevideogameraptorboggle

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46
XPiratez / Re: A thread for little questions
« on: May 21, 2019, 09:56:28 pm »
Addendum: Shooting down an invading vessel before it lands at your hideout, having the invading vessel get blown up by hideout defences, or allowing the invading vessel into your hideout (intentionally or not) and starting a defence mission will all unflag that base as 'found' by the enemy.

The hideout will not be a target of further attacks until subsequent crackdown missions successfully flag the hideout as found.


Thankfully, the endless retaliation battleship waves of vanilla X-Com was a bug that has been fixed in OpenX-Com.

I had a streak of four base defences on a base with a hideout shroud, while my main base lay undetected for years. I thought that found bases remained found forever, but I guess it was just a streak of bad luck that defied probability.

47
XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 21, 2019, 05:08:43 am »
I haven't encountered one myself, but yeah, reward balancing is important. Maybe increase the rewards to a Gauss Cannon or something?

48
XPiratez / Re: A thread for little questions
« on: May 20, 2019, 08:09:21 pm »
1st thingies 1st, TYVM to all I didn't thank and who helped me.
ATTN Eddie:
TYVM and ROFL (the rocks thing)
ATTN Greep:
Hard numbers - for what? Flame Cannon?
...
Well, am a warrior, and Dioxine and Co. are taking this warrior buzz seriously - Dr. Wang's Emporium -  OMShotgunG, these ARE SO YUMMYYYY:) WEEE-HEEE!!!
No, I ain't no gun gut - just an ultra gun nut:)
So, I got the D.C. Mortars in service finally and - THEY ROOOCK, YEA!! OMNuclearG, do ya use them bamy/mini nukes?
Quite cool when facing a strong enemy. Ya just carpet-mortar the edges of POS and pronto - a cyber disc goes kaboom somewhere behind a goat's ass. Ya just gotto have guts and attack them supply ships. Yea, they HAVE the D.C.s so gunsmoke wut? I got shot with those and I tell ya - if ya ppl are inside Metallo - one biiig nuthin 'appens. Just a gigantic napalm cover of half of the battlefield.

So, how do ya deal with them SUPPLY SHIPS? (APPROACH FOR CHURCH/ACCADEMY), using a Metallo - Guess it's the same for other Menace ships, dunno.

Again, I provide this kind o' stuff with good will and without any weird intention, so interested ppl, pls attention.

- Before ya fly into action, get 2 Armored Car (AC ) with HMG into yer crew. These can take out a Cyber Disc w/ probs, or a fartbag, or a Chryssalid. Also, have some (2-4) of your crew wear something they can fly in.
THINK - who ya gonna face? lasers don't do crap against the Church Zealots. And if they have D.C.s...
- If the right leg of the supply ship is intact, ya got 16 turns b4 it blows - that leg, that is. Plenty enough time.
- Ya clear the outside of the ship 1st. Get your AC in action and clear the Battlescape (SLOWLY! Ya not Nikki Lauda). Be ready for savescumming. If you don't use it otherwise (your choice) here you better do. Wait, ya wanna D.C.s? Then just do what it takes to get them. They sell well as well:) Clearing the Battlescape with two ACs takes maybe 5 -7 turns, no  more.
- As soon as safe enough, position your infantry on the roof of your Menace along the edges, facing as necessary - but generally towards the enemy ship, of course. In the meantime, have them gathered on the upper deck, at the stairs, with 2 guys guarding the back entrance, and send them out each turn (use run) to kill something.
-After you see that the enemy is weakened enough, send the hover guys to the upper door of the enemy ship to board it. CAREFUL, don't rush, have them land on the roof part above this entrance 1st, and then, in the next turn, banzai it. Simultaneously, have your infantry board through the lower entrance (same story, take cover behind the corner 1st, blahblah...). Your ACs should be back by then, to cover the entrances if necessary. As soon as the boarding teams are in, Send your ACs back out there, to find possible missed enemies. Ain't believing? Well, I found a Celatid like this yesterday, so...
- Teach the enemy inside that dying on one's feet with their boots on is good for your noses:)
...
Pronto, e tutto.

A colleague here mentioned using mortars more than once - I believe you think of the D.C.s, right? Niice choice, muchacho:)

NEED HELP: the Academy constantly tries to board one of my bases. So far, I've destroyed all the ships, but they are comming with bigger and weirder ones (last time my AA blew a Boarding Torpedo) and eventually they will land. Which weapons do I get ready for killing them? I have everything thet a warrior on my tech level can have. I guess that Heavy Flamers, CAWSs and Death Blossoms with API would be cool. And my Armored Batallion as well. (6 ACs, 3 tanks). Converting ACs to HMG or MG ones... As for tanks, just not to load grenades... YUP... Plus 15 Bloodhounds and 3 reapers... Mhm... I think that would do. But do they use CYBERDISKS in the base assaults..? You ppl said to use cutting damage if I want the Cyberdisc NOT to blow up. So that would be Bows and melee., maybe some shotguns as well.

You don't have to pack a ship for Base Defense. All your weapons in the base will be available for defense.

49
XPiratez / Re: A thread for little questions
« on: May 19, 2019, 07:48:07 am »
Cool cool.  Btw, I sold my airbus because, looking at the wiki, I can cover other missions using my other ships like mansion missions.   However, I noticed that there's this bounty level C missions for jack that I can't do in a big vehicle.  Do I really have to buy an airvan to do these, or is there some other unlisted ships you can use.

If you attempt a mission with an incompatible vehicle, it will tell you what missions support it, but it does not include ships you have yet to research.

50
XPiratez / Re: A thread for little questions
« on: May 18, 2019, 07:16:16 am »
Is there a full list of where all the music was "borrowed" from? I just heard one of the mission briefing tunes in Far Cry 5.

51
XPiratez / Re: A thread for little questions
« on: May 17, 2019, 10:40:12 pm »
It's from Giana Sisters DS.

Well that's the last answer I'd expect to hear. Cute though.

52
XPiratez / Re: A thread for little questions
« on: May 17, 2019, 07:14:36 pm »
What is the mutant crab art sourced from? It's so cute.

53
XPiratez / Re: A thread for little questions
« on: May 17, 2019, 07:07:28 pm »
For the most part the nuclear lasers are an upgrade from what you've been finding.  Some are definitely better than others and some are weaker than their counterparts.  Personally I like the gatling laser the most, that thing is badass.  The shotgun is really nice too though.  I like using the standard nuclear laser (the one that uses the vanilla laser rifle sprite) on my B-team and/or for base defense.

From what I've seen of the tech tree, Nuclear lasers are generally better until you unlock AP Lasers. Advanced Lasgun is 45 Laser Damage, AP Lasgun Clip is 60 Laser Damage, plus it has better armor penetration (50% vs 66.6%)

54
XPiratez / Re: A thread for little questions
« on: May 17, 2019, 09:08:10 am »
Hmmm, is it normal for most pogroms to just be massive amounts of explosives hurled from both sides?  Or is this just what humanist soldiers is like?  Did two soldier pogroms and there's not much left of the map.  I remember doing some humanist activist pogroms and those were a little less extreme.

8 looted RPGS lmao.

There's like over a dozen different Pogrom configurations, but yes, the Humanists do carry RPGs. There's even multiple Humanist Pogrom configurations, one with Activists and Military Police, one with soldiers like you fought, and a harder variant of that, adding Stormtroopers, tanks, and high powered laser weapons into the mix.

55
XPiratez / Re: A thread for little questions
« on: May 17, 2019, 04:40:19 am »
Do enemy ships have cloaking devices just like the Piratez? I get a notification that it's spawned, but it immediately disappears, even while it's still in my radar range.

56
XPiratez / Re: A thread for little questions
« on: May 10, 2019, 06:34:06 pm »
Think heavier. Much much heavier. PS Autocannons and Mag Rockets should work nicely.

57
XPiratez / Re: A thread for little questions
« on: May 06, 2019, 11:34:07 pm »
MAG Rockets will probably do the trick. But then again, you need to research those.

58
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 06, 2019, 03:17:03 am »
Maybe a new environment tile or two to convey that a live audience is watching the fight. And maybe a special Contestant Armor or something, ripped straight from Smash TV?

CONTESTANT

Front: 20
Sides: 20
Back: 20
Under: 20

"The standard issue armor of those who fight in the Death Realms Arenas. Comes in two colors to convey when two different teams of humans will fight, ours will always come in blue. It comes without torso armor to show off the muscles of the men it was originally designed for, though the protective headgear helps mitigate Daze and Choking damage. EnergyRegen=120%, Wt=-5, CombatStress=-1.

59
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 05, 2019, 07:58:30 pm »
Great ideas, now get to work! (or wait years until I have the time to do it myself, that is) ;)
I wouldn't even know where to start.

60
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 03, 2019, 08:50:30 am »
You can buy guns from the Death Realms Arenas, but how about fighting in them?

!Arena Battles! (Requires Contacts: Death Realms Arenas.)
"I am Mondu the Fat, Ruler of the Death Realms Arenas. My audience has expressed an interest in your pirating efforts. As such, I humbly request that you participate in my games. Win, and I will guarantee you money and infamy. Lose, and... well, let's just say that getting trashed on live television isn't exactly a good look. I have only one rule. Unless otherwise stated, outside armor and weapons are forbidden.  You will have to make do with what we provide you, which may or may not be enough..."

Some examples of possible fights.

Arena: Renegade General
"This Govt General has gone rogue, taking his entire unit with him. A classic Human Vs Human gladiator match. Place your bets now. Outside Armor=No. Outside Weapons=No.

Arena: Sectogre Orgy
"It's Pirates Vs Sectogres in this arena match. Can our beautiful babes avoid the clutches of these well endowed and horny monsters? Outside Armor=No. Outside Weapons=No.

Arena: Wild Hunt
"The Pirates are going prehistoric today. They're hunting Megascorpions in the nude like the cavewomen of old... only they didn't have Laser guns. Outside Armor=No. Outside Weapons=Yes.

Arena: Chryssalid Carnage
"The Pirates are up against the most powerful beast genetic engineering has to offer... the terrifying Chryssalid! Can they destroy it and it's zombie hordes before they get added to the army of the undead? Outside Armor=No. Outside Weapons=No.

Arena: Ultimate Challenge
"A platoon of Marsec goons has come to challenge the Pirates. Mondu has permitted them to bring in the biggest, baddest guns they have... because they're gonna need them. Outside Armor=Yes. Outside Weapons=Yes.

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