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Messages - thevideogameraptorboggle

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16
XPiratez / Re: A thread for little questions
« on: August 28, 2019, 07:48:03 am »
Like is it the cold damage? How do they think space suits work? Lol.

It's a horrible, horrible bug that I fell into. Look a few pages back for how to fix it.

17
XPiratez / Re: A thread for little questions
« on: August 27, 2019, 08:34:50 pm »
Just high voodoo power isn't enough, they'll also need to have high bravery and voodoo skill to have a decent chance. Bravery is easy to raise, but voodoo skill takes a while.

Is the only way to train Voodoo Skill with a Voodoo School? What about Bravery?

18
XPiratez / Re: Bugs & Crash Reports
« on: August 27, 2019, 04:23:57 am »
Is the Persuadotron 2000 supposed to not have a UFO/Bootypedia entry?

19
XPiratez / Re: A thread for little questions
« on: August 27, 2019, 04:11:08 am »
Turns out not even Slave Soldiers can do the job. I can't even leave the first room without getting killed immediately.

How high does their Voodoo power have to be? Even with 60 Voodoo power, they take 20 morale damage every round.

20
XPiratez / Re: A thread for little questions
« on: August 27, 2019, 02:57:44 am »
I tried with gals and they got creamed.

My next attempt will be with Slave Soldiers. They aren't trained at all, but that +40 strength has gotta help.

21
XPiratez / Re: A thread for little questions
« on: August 26, 2019, 10:07:13 pm »
Death Dungeon tips?

Feels way harder than the X-Prison.

22
XPiratez / Re: Mutant pogrom with mercenaries
« on: August 23, 2019, 07:27:12 am »
You have to knock the shield out before it will start taking HP damage.
Just blast it with shotguns until it stops flashing blue, then stuff it full of Auto Cannon PS and Heavy Gauss rounds, or whatever high powered weapons you have.

23
XPiratez / Re: A thread for little questions
« on: August 22, 2019, 09:18:36 am »
Yes

Two progression gates in one swing, nice.

X-Gauss and Thunderhorse, here I come.

24
XPiratez / Re: A thread for little questions
« on: August 21, 2019, 11:51:55 pm »
Rail Rifle if I remember correctly is used by Traders Guild in mid-late game where they start to fly big transport ships.

I've fought trader Gunships, Bombers, and Heavy Gunships, and I've only ever seen Gauss Weapons, not Rail Rifles.
Do Heavy Freighters have them?

25
XPiratez / Re: A thread for little questions
« on: August 21, 2019, 10:41:53 pm »
Where can I find a Rail Rifle and Nuclear Battery?

26
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 16, 2019, 02:14:41 am »
And if you don't want them, they could still serve as vendor trash just fine.

They can be found on certain missions, mansion raids, city raids, boot camps for instance, and you can either train the ones you capture or sell them.

27
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 15, 2019, 09:34:36 pm »
Designer Pets (requires Broken Church Beastmaster)

"In addition to the creation of genetically engineered monsters, the Church also partakes in the breeding of exotic pets, both as gifts to it's high ranking members, and to be sold for a pretty penny. The Beastmaster politely instructed us on how we could do so ourselves, but we need both Medical facilities and vacant beast storage to do so. Gestation takes some time, and no matter what creature we breed, we always get a litter of six new units upon project completion. All creatures are statistically superior to their more common equivalents, and have additional psionic abilities."

Leads to Designer Dog, Exotic Bird, Majestic Cat

Designer Dog

"The best traits of both a Blood Hound and Guard Dog rolled into one, with a supersonic bark that damages armor and causes enemies to panic."

Exotic Bird

"A majestic flying creature. Has incredible vision, even at night, and can detect enemies through walls to some extent. NV:30, Sense:6"

Majestic Cat

"The most beautiful pussy that ever lived. It's can boost the morale of multiple soldiers at once, and it's claw attacks ignore 90% of enemy armor.


28
XPiratez / Re: A thread for little questions
« on: August 14, 2019, 01:46:29 am »
Trying to update my Excel sheet of all my soldiers, and i was wondering about training.
I know the max trainable stats for my ubers and hands, so I got a pretty good idea of how long it is till they are out of training. But I cannot figure out what the stats are for Slaves, Lokk'Naars and Bugeyes.

My best guess is that it is based on Firing 85, Throwing 66, Meelee 66, and nothing else, can anyone confirm that, or know what the various numbers are?

You should be able to research entries on each possible soldier type, and they tell you the possible stat ranges.

29
XPiratez / Re: Bugs & Crash Reports
« on: August 11, 2019, 06:56:34 pm »
I haven't played around much with Melee.

Maybe I should get some Stormy and Purgatoria armor, give them Electro Swords and go to town.
What's some other good Melee armor?

30
XPiratez / Re: A thread for little questions
« on: August 10, 2019, 06:54:20 am »
Does it have something to do with the "You feel the cold of the void?" message?

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