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Messages - thevideogameraptorboggle

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31
XPiratez / Re: A thread for little questions
« on: August 10, 2019, 06:50:59 am »
Why do my spacesuits tear for no reason?

I'm doing my first space mission, and the moment turn 2 begins, every soldier takes one point of damage, causing their suit to tear, which makes them take half their HP in stun damage.

They don't have to get hit for that, it happens even if they just sit inside the craft (Prospector.)

As with before, I can't tell if this is a legitimate mechanic or a glitch, though I am leaning towards the latter.

32
XPiratez / Re: A thread for little questions
« on: August 02, 2019, 08:56:58 am »
Also, many weapons, particularly high powered Piercing weapons like the Auto-Cannon and Bossar inflict armor damage regardless of whether or not they deal HP damage.

33
XPiratez / Re: A thread for little questions
« on: August 01, 2019, 04:58:22 am »
EMP is one of the ways, certain damage types will result in the cyber-disc not self-destructing. Note that electricity is not one of those damage types so don't go using a cattle prod on it like you would a drone.

I believe I remember hearing Cutting also works?

34
XPiratez / Re: A thread for little questions
« on: July 31, 2019, 10:20:06 pm »
Am I to assume you need to shoot Cyberdisks with EMP to capture them intact?

The old UFO Defense tactic of blowing them up to negate their explosion no longer works.

Or do any stun weapons work on it, like with Academy Drones?

35
XPiratez / Re: A thread for little questions
« on: July 31, 2019, 10:14:47 pm »
On some missions certain enemies have a chance to spawn or not. For example the "surprise" on the hoppers. Nothing influences the chance roll.
If you reload that mission enough times, you will get a day mission with a cardinal and a night mission without.

I guess that makes sense. My first Boot Camp mission had a Reverend and none of the ones afterward did.

36
XPiratez / Re: A thread for little questions
« on: July 31, 2019, 04:13:32 am »
i'm pretty sure that the hour of the day does not affect spawning

That doesn't change what I saw.

Reloaded the mission during the day and there was no cardinal.

37
XPiratez / Re: A thread for little questions
« on: July 30, 2019, 08:20:06 pm »
Just went on a Church Boot Camp mission at night, found a Cardinal, those never spawn during the day.

Any other missions where the enemy spawns change significantly at night?

38
XPiratez / Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 30, 2019, 03:17:54 am »
Ok so i have just been unlucky it seems, i've done like 5/6 warehouse without finding the stapler, needless to say i've been stuck with low tier guns for over a year!
It's hard as hell fighting marsec operatives with basic guns.

The randomized drop tables can be incredibly annoying. It took me until 2604 to find an Industrial Scanner. I find it funny how the Sentry is equipped with an "expensive scanning suite", and yet the Cutter is the small ship with a chance (albeit incredibly low) to drop a scanner.

39
XPiratez / Re: Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 28, 2019, 10:08:42 am »

OMG!! I just encountered the most famous "monster" from Schwarzenegger's most famous movie! AAAAAAAAAARRGHH!! You guys are CRAZY!!!

What an amazing idea!!  I shot it down with a tank 60mm cannon.  ;D
Jesus!!  This was probably the best surprise in the game so far...    ;D ;D ;D

The
Spoiler:
Terminator
?

40
XPiratez / Re: Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« on: July 26, 2019, 09:22:40 pm »
dunno what is that room?, just above the medic room ?

i didnt see it yet (at least not in previous versions of Pirateyz, so still unknown to me)

That's an Onsen.

41
XPiratez / Re: A thread for little questions
« on: July 19, 2019, 07:56:26 pm »
Time to look through the research topics frantically then.

42
XPiratez / Re: A thread for little questions
« on: July 19, 2019, 06:21:54 am »
In Vanilla, it was possible to get an allied craft to hover over a UFO landing so they would engage the moment the UFO took off.

Is this still possible in X-Piratez with the "Every ship can enter the battlescape" mechanics?

Also, where do "The Russian Files" come from?

43
I think the optimal strategy for Jack Sparrow/Superhuman is to rush armor upgrades. Having dozens of enemies isn't as threatening if they struggle to hurt you, and unlike vanilla or the Firaxis games, most enemy forces don't grow more powerful as the game progresses (though there are exceptions to that rule, Megapol starts packing Plasma Weapons around 2603, and I think most of the pogroms have a more powerful variant that shows up later), so a mission that would have been a near squadwipe earlier you can complete with 0 injuries, because your armor has upgraded while their weapons have not upgraded. Heavy Suits can carry you a long way.

44
XPiratez / Re: Succesion-Style Collaborative X-Piratez Let's play!
« on: June 15, 2019, 07:24:53 am »
This would be written like Guavamoment's Xcom LP?

45
XPiratez / Re: A thread for little questions
« on: May 22, 2019, 06:55:15 pm »
I unlocked the deal 6 months ago and it has done nothing for me thus far. All I think it does is unlock their missions, which the Random Mission Generator has seen fit not to spawn for me. Their guns, aside from the pistol, aren't worth it anyway, way too expensive. The Eurosyndicate Heavy Laser is 1.5 Million dollars, per unit, and it's ammo is also expensive. You're better off researching ballistic alternatives that won't break the bank.

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