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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: November 08, 2016, 12:27:03 pm »
@sfalexrog: would be nice to have new version for android
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Really? On my Redmi 1S the always closing without any error message. It happens randomly in 1to 10 minutes. What can cause this? I will see the logcat after i got my pc back.
Sadly the Android version is updated very rarely, and it is still not really playable. I hope once we can play in Android.
When you try to delete a savegame, you cannot, because you cant right-click
1. maybe you should update the nightly requirement warning on the mod site to at least: openxcom_git_master_2015_02_12_0912.zip (because of the interception timers)
STR_THE_MARTIAN_SOLUTION_UFOPEDIA: "Nasze badania pokazują teraz, że baza operacyjna obcych jest na Marsie. Jest ona dobrze ukryta i zawiera wszystkie urządzenia produkcyjne i klonujące potrzebne do infiltracji Ziemi. Wydaje się, że zawiera również jakiegoś rodzaju komputer kontrolujący całą operację. Prawdopodobnie społeczność obcych, która przypomina rój pszczół, podobnie jak one ma też swego rodzaju 'królową'. Jest to istotna słabość obcych - jeśli potrafimy unicestwić 'Mózg', wtedy ciało umrze. Musimy zwiększyć tempo i wysiłek naszych badań, zanim będzie za późno. W pierwszej kolejności musimy pojmać najwyższych rangą obcych (komandorów), przebywają oni tylko w bazach obcych."
Finally, a suggestion - given that fusion torches come far enough in the game that they're obsolesced by other equipment, rename it as hullcutter, make it available as part of the laser research branch and increase the TUs used to 100% - that would make it available early enough to be useful, but its usage would make its user vulnerable {otherwise I can see a motion sensor/hole/shoot maneuver that might be too unbalancing}.
Uh yeah, what I meant was that you didn't need Elerium to make them, but indeed you need to understand the process to miniaturize the device. I just wanted lasers to be a bit less available than the gauss weapons, but maybe I was wrong? I've spent so much time pondering this, I need to change the perspective...
Actually, normal lasers don't depend on Elerium, only the better ones do.
- name: STR_LASER_WEAPONS
cost: 50
points: 10
dependencies:
- STR_UFO_POWER_SOURCE
- STR_ELERIUM_115
Taken from 0.9.5.name: STR_PISTOL_AA_CLIP
cost: 0
points: 0
dependencies:
- STR_
Slates are useful, but most of your research should come from caught aliens - especially Engineers and the highest ranks.
Having said that, I admit you do get stuck in the game sometimes. It gets better after you research lasers