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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 09, 2014, 12:59:44 pm »
I am playing third game with this mod. About the first one I'd like to forget very fast, it was quick game which ended in April or May .
The second one was Genius with FMP 0.9.2, the current one is Superhuman with FMP 0.9.5.
As previously suggested I turned the option "research uses equipment" on and I am stucked now. It is October now and I managed to gather 3 data slates till now. Thanks to some medic and engineer investigations I have flying suits, gauss snipes and psi amps (luckily catched sectoid leader) but still no elerium based technologies (no laser, no plasma, no fusion). I am able to catch any terror ship (no battleships coming), but they come either without leaders or the leaders have no slates. Moreover, there are no alien bases I could assault to find new slates.
Data slates seem to be more serious problem when I analyse my previous game. I didn't sell any and I finished the game with 3 of them - after ca. 18 in-game months of playing.
Despite of these problems I would recommend this mod to every XCOM fan - this is how the game should look like. I still can remember how "refreshing" was playing it for the first time.
The second one was Genius with FMP 0.9.2, the current one is Superhuman with FMP 0.9.5.
As previously suggested I turned the option "research uses equipment" on and I am stucked now. It is October now and I managed to gather 3 data slates till now. Thanks to some medic and engineer investigations I have flying suits, gauss snipes and psi amps (luckily catched sectoid leader) but still no elerium based technologies (no laser, no plasma, no fusion). I am able to catch any terror ship (no battleships coming), but they come either without leaders or the leaders have no slates. Moreover, there are no alien bases I could assault to find new slates.
Data slates seem to be more serious problem when I analyse my previous game. I didn't sell any and I finished the game with 3 of them - after ca. 18 in-game months of playing.
Despite of these problems I would recommend this mod to every XCOM fan - this is how the game should look like. I still can remember how "refreshing" was playing it for the first time.