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Messages - ucel

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16
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 09, 2014, 12:59:44 pm »
I am playing third game with this mod. About the first one I'd like to forget very fast, it was quick game which ended in April or May :).
The second one was Genius with FMP 0.9.2, the current one is Superhuman with FMP 0.9.5.

As previously suggested I turned the option "research uses equipment" on and I am stucked now. It is October now and I managed to gather 3 data slates till now. Thanks to some medic and engineer investigations I have flying suits, gauss snipes and psi amps (luckily catched sectoid leader) but still no elerium based technologies (no laser, no plasma, no fusion). I am able to catch any terror ship (no battleships coming), but they come either without leaders or the leaders have no slates. Moreover, there are no alien bases I could assault to find new slates.

Data slates seem to be more serious problem when I analyse my previous game. I didn't sell any and I finished the game with 3 of them - after ca. 18 in-game months of playing.

Despite of these problems I would recommend this mod to every XCOM fan - this is how the game should look like. I still can remember how "refreshing" was playing it for the first time.

17
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: October 05, 2014, 11:25:35 pm »
.nomedia works perfectly by me - created with Total Commander.

BTW, can we expect a new version? Some mods requires lates nightlies to work properly...

18
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 26, 2014, 12:21:44 pm »
Seems that I found a bug.
First of all, I' playing latest Android build, but this seems not to be a problem. I'm just started new game on Superhuman difficulty and got big ship with Sectoid Leader in January. After finishing this mission I found an alien data slate, which I have researched an next. And now the problem - after research I could investigate it again and again, so now in late February I have already researched elerium and delta radiation - and still have data slate in inventory. Should it not have been consumed after first investigation?

19
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 17, 2014, 03:18:25 pm »
Version 0.9.4 is up, and it contains many changes!
[...]

As always, get it here: https://www.openxcom.com/mod/final-mod-pack. But before installing, please download the latest nightly, or you may experience some bad mojo!


Has anyone tested it under Android?

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