Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - shadics

Pages: 1 [2] 3 4
16
well
i dont know if it is a bug but, i cant sprint with ctrl+clik anymore after installing the new nightly 2015-05-25

17
Work In Progress / Re: [WEAPON][ARMOR] Question
« on: April 08, 2015, 04:16:29 am »
for example just build one armor, not more of one

18
Released Mods / Re: [WEAPON] Weapons Melee Tech
« on: April 08, 2015, 03:33:45 am »
hmmm.. maybe latest nightly has something to do with it? or you might be missing the sound. try reinstalling?

i've already reinstalled the mod and still not working, yes i have the latest nightly

which rul are you using?

''Weapons_Melee_Tech''

the regular sound is the hit sound and is there normally . but the chain sound is my own added attack sounds. in other words the hit sound should be there IN ADDITION to the chainsaw/auto axe sounds.

give me all the details and i will investigate right away

ok, but i can't hear the sounds you added  :-\

19
Work In Progress / Re: [WEAPON][ARMOR] Question
« on: April 08, 2015, 03:19:43 am »
another question
is it possible put a limit to the item manufacturation?

20
Work In Progress / Re: [WEAPON][ARMOR] Question
« on: April 07, 2015, 04:18:02 pm »
using the nightly from the 4th? there was a bug in that
yes, but i find my silly problem
i miss this section ''loftempsSet: [ 3 ]''  :-[ my bad

21
Work In Progress / Re: [WEAPON][ARMOR] Question
« on: April 06, 2015, 07:26:06 pm »
i dont know why but one of my armors dont work
just crash with ''vector::M_range_check:: on base defend map
:/ what im doing bad?
this is the ruleset

22
I've been using these armors, and I think they are awesome.

I just had a thought. Keeping a surplus of all armors in stock is getting to be a pain, so I was thinking.
Instead of making each armor seperatly, have them all be a modified power armor.
As in, you craft the power armor first, and then give it a paint job in a new color.
(So producing a colored power armor takes 5 engineer hours and consumes a regular power armor.)

i really like your idea!, could you do this?  :D

Or even better use new feature of recent nightly that allow recolor armors on the fly :D

I dont know how that works   :'(

The Ops armor looms rad!  Very honored to see my mod in use :)

Bro! your mod is really cool! I like how you make this ship practical and spacious inside  ;)

23
Released Mods / Re: [WEAPON] Weapons Melee Tech
« on: April 06, 2015, 05:35:01 am »
i don't know, but i can't hear the saw. I only hear the regular xcom sound :/. Any idea?

24
Work In Progress / Re: [WEAPON][ARMOR] Question
« on: March 24, 2015, 01:06:02 am »
 :) oh, well. thanks for taking the time to replying
i guess i'll use that

25
Work In Progress / [WEAPON][ARMOR] Question
« on: March 23, 2015, 05:46:48 am »
I was thinking, would be, a way, to improve tecnology automatically, without creating a new item?

I mean, keep using the same item (armor, or weapon) but better, using the scientist research.?

26
Released Mods / Re: Expanded U_BASE
« on: March 20, 2015, 02:06:53 am »
so this still work for the latest  updates of openxcom?  :)

27
Resources / Re: [RESOURCE][GRAPHICS] things
« on: March 18, 2015, 12:02:33 am »
OH MAN YES. This armor looks so cool! Thanks for sharing your work with all of us!

28
Work In Progress / Re: Colored armor ''update'' 31/08/2014
« on: January 26, 2015, 06:56:08 am »
Hi i'm shadic's girlfriend, and i made son fan art of the colored armors.



Hope you people like it :D

29
OMG!
extreme good work dude!!  ;D

30
Resources / Re: (Resources)
« on: October 24, 2014, 09:09:05 pm »
I like this edit! will you do the same with other alien species?  :D

Pages: 1 [2] 3 4