aliens

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Messages - shadics

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1
I'm confused, because using your mod my aim is penalized if I aim behind certain objects
I leave you an image for you to check, I only have your mod installed
It is clearly seen how my aim goes down when I move the courses behind those rocks

https://i.ibb.co/F3DWQ2H/screen001.png

If your mod does not have a cover system, what is generating this result?

2
Good afternoon, I recently tried your mod and noticed when I aimed behind some objects, the aim decreased, does your mod have a cover system? I'm very intrigued  :P

3
Work In Progress / Xcom enemy unknow soundtrak battle scape
« on: March 07, 2018, 06:49:06 pm »
Sometime ago, i edited the xcom enemy unkown 's soundtrack. I use it in my gameplays, and i will put them here, if someone is interested  :)

4
I can't get this mod. The mod portal's down for very bad reasons. :(

I want to add it to my collection folders. >.<

EDIT:
Why does shadics' email account not available for anyone to email him. I would like to email him about the mod portal being down and me downloading his mod.

I only have for the latest nightly

5
Work In Progress / Little graphic change 2
« on: September 01, 2017, 09:01:43 am »
Hi guys :) i was making improvements on sound editing (sectopod walk, shot and hit sound to make it look more powerfull)
In this video i want to show you the sound of the walk of the sectopod, and the diferences of power, sizes of the shot and the hit animations between the rifle, pistol, heavy plasma and sectopod

https://www.youtube.com/watch?v=VilnRbaF5zQ

6
Suggestions / group mobility
« on: February 09, 2017, 07:11:54 am »
You know guys, it would be cool if you can select a group of soldiers and move them in group! :D
to make the troops move less tedious
https://youtu.be/SBqPlTP8xPc?t=15

7
Work In Progress / Re: how gender/race sprites works? [Explained]
« on: February 01, 2017, 11:28:08 pm »
But that works for bigsprite recoloring?  :)

8
Work In Progress / Re: Little graphic change
« on: May 22, 2016, 07:56:20 am »
Good idea, and nice work. Do you mind if i steal the files and integrate them into a mod that I am making?
No problem dude! :D

9
Released Mods / Re: [GRAPHICS] Cooper's Smoke
« on: May 22, 2016, 07:49:59 am »
could be made this mod for TFTD version? i have problems with the boobles :P

10
Work In Progress / EDIT: 09/01/2017 Little graphic change
« on: April 25, 2016, 12:21:50 am »
Hi guys! I was editing this mod for a better recognizement of the alien weapons.  I was tired of the similarity between the shot, all of them were the same, even the sectopod and the cyberdisc had the same shot. So this is the result. Hope you enjoy it :)

https://www.youtube.com/watch?v=Zv_PSoiUGqE&feature=youtu.be

i was thinking in change the hitsound and the animation of the heavy laserbeam so it sounds more powerful

EDIT: 09/01/2017

Hi guys :) i was making improvements on sound editing (sectopod walk, shot and hit sound to make it look more powerfull)
In this video i want to show you the sound of the walk of the sectopod, and the diferences of power, sizes of the shot and the hit animations between the rifle, pistol, heavy plasma and sectopod

https://www.youtube.com/watch?v=VilnRbaF5zQ

11
Work In Progress / Ligthsight (QUESTION)
« on: August 03, 2015, 10:30:27 pm »
Is it possible to change the ligthsight of the aliens to the same of the soldiers?

12
Troubleshooting / Graphic arm bug?
« on: July 13, 2015, 11:55:56 pm »
https://www.youtube.com/watch?v=qRk7ZwSVikw&feature=youtu.be
look the arm when the soldier with the pistol walk

13
Resources / [ARMOR] Rebelstar Armor
« on: June 04, 2015, 01:57:02 am »
Hi guys, this time it's reedition of the ''Rebel star tactical command'' armor.
I started kidding in paint, and this come out.
This game was my first close up to the Xcom series. i knew it in 2008, when i was bored, looking for a good strategy game for Gameboy Advanced (tired of the advance wars series), and it appeared.
I get really exited with this game, so i started to look if there was a sequel. Instead, i found that, this game had a pc version, with a different story (the original ufo defense)
But, i was never able to finnish the original game, for problems of compatibility in the previous windows version. Thanks to Openxcom, i finally could end the game! And that was awesome!
well so i made this for fun :)



I dont know how to desing the big sprite :(

14
Troubleshooting / Re: My soldiers cant sprint
« on: May 30, 2015, 06:56:34 am »
thanks a lot for the help. I found the problem. I play the game in spanish, and the option is not translated rigth.
i had to change the language to english to find the option
in spanish, the option says "las nuevas instalaciones se pueden colocar al lado de no terminadas" ("the new instalations can place next to the unfinished instalations")

15
Troubleshooting / Re: My soldiers cant sprint
« on: May 30, 2015, 06:21:50 am »
Is the mod still enabled?

I don't know if the mod is enabled, where i have to look to know that?

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