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Messages - ThatDude

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31
I noticed while playing with the anthropods mod that, 1: Spitter autopsy isn't researchable 2: STR_SPITTER_NAKED_TERRORISTS (and plenty of other spitter variations) have no extraStrings so they're just flat out called STR_SPITTER_NAKEDs. Those are the only two problems I really found with the Anthropods mod, i'll report any more that I discover as I play the game, thank you for your time.

32
Work In Progress / Re: Help Making A Mod
« on: July 31, 2014, 09:07:03 pm »
It depends...  ;)
I meant what program

33
Work In Progress / Re: Help Making A Mod
« on: July 31, 2014, 08:57:22 pm »
Try this one
What tool were you using that allowed you to remove the black background?

34
Work In Progress / Re: Help Making A Mod
« on: July 31, 2014, 08:16:02 pm »
The sprites are fixed but now they all have black backgrounds that I can't remove... I'm clueless. Attached the gun sprite. I'm using Adobe Photoshop CS2 if that helps.

35
Work In Progress / Re: Help Making A Mod
« on: July 31, 2014, 01:26:48 am »
Well now I only got to fix the sprites, what exactly Is wrong with them? And do I have to completely remake them?

36
Work In Progress / Re: Help Making A Mod
« on: July 31, 2014, 01:04:05 am »
Aaaaah! I feel so stupid, I knew it was something simple that I overlooked...  :(

37
Work In Progress / Re: Help Making A Mod
« on: July 31, 2014, 12:44:15 am »
I attached the mod to the original post.

38
Work In Progress / Re: Help Making A Mod
« on: July 31, 2014, 12:27:54 am »
It does crash upon opening the ufopaedia. When I noticed it was crashing I looked at the Shotguns mod for help as to what I was doing wrong, he had a ufopaedia entry for the ammo that was inaccessible, so I did the same thinking it was the problem. I just never took it out.

39
Work In Progress / Help Making A Mod
« on: July 30, 2014, 11:51:31 pm »
Alright, so I tried making my very first mod. I thought I did it pretty well but when I researched and manufactured it, my game crashed. I've reviewed the ruleset tons of times and still haven't found the issue, can somebody please help and tell me what I did wrong? That problem is resolved, now I just have a problem with the .gif

40
I only have one explanation for this mod... Yaaaaarrrrr!

41
Released Mods / Re: (Release v.1.0) Tiny Alien Base ADDON mod
« on: May 04, 2014, 10:04:41 pm »
Great map blocks but I must ask what you're using to smoothen the game.

42
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.66
« on: April 12, 2014, 07:04:38 pm »


...
...
...Hey, the slightly-NSFW version of the battlescape background was DISABLED and left in the game files by pure accident! Not my fault you went looking for it, Sir!

I was referring to the black market background, I hadn't even known the one you were talking about existed...

43
Released Mods / Re: [TOTAL CONVERSION] The Piratez Mod - 0.65
« on: April 12, 2014, 08:00:37 am »
Very nice work, but some of the backgrounds are too graphic for my taste... still, you did a good job, and all I ask for is a less revealing version of the backgrounds.

44
Released Mods / Re: [ARMOR] I'M BATMAN ( REALLY....) ^_^
« on: April 07, 2014, 09:37:05 pm »
What did you do to the Skyranger?

45
Work In Progress / Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« on: April 04, 2014, 12:54:08 am »
Honestly, I'm amazed to see a quality mod built in such short time! I like how the sprites look like they're actually supposed to be in the game and not from a mod. I love the autopsy sprite, very well done!

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