Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ThatDude

Pages: [1] 2 3 ... 5
1
Resources / Re: Graphic Gallery
« on: April 09, 2018, 04:10:21 am »
I also made this thing, it's really just an edited hunting laser from Piratez, I can make a floorob and handob if anyone is interested  ;)

2
Resources / Re: Graphic Gallery
« on: April 09, 2018, 04:04:34 am »
Here's a handful of Russian weapons I made, mostly just edits of weapons in XComFiles. The handobs and floorobs are included in the zip file

3
XPiratez / Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« on: August 14, 2017, 11:06:10 pm »
Yes, mining lasers still exist.
Welcome to the new versions. All animals, be it dogs, parrots or boomosaurusi now require animal cells. I think only burrow has them, as it stands, and even then it's only 10 slots. Same applies to fishies, but... uh, since no building can support them, they just die.
I have no problem with that as long as it functions to keep the pets alive.

I meant the missing text at the top lmao

4
XPiratez / Re: [MAIN] XPiratez - 0.99G5 - 23 Jul - Summer Storm Edition
« on: August 14, 2017, 08:23:43 pm »
Just came back and saw this when I right clicked on a burrow

5
Offtopic / Re: Just skimmed the xcom enforcer manual…
« on: June 10, 2017, 11:28:38 pm »
Gives me motion sickness so I never played it too much, simply wasn't worth it

6
Hey, got bored and made a new AK sprite, feel free to use it in your mod, i personally like it more than the original.

7
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: November 23, 2016, 07:10:39 am »
So uh, what's the purpose for being able to buy Wrecked Cars?

8
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: November 20, 2016, 11:35:31 pm »
Also I saw some conversation about economic fluctuations, I think rather than having fluctuating prices we should receive special requests from certain people or factions willing to buy high-quality wares for high prices. I only like this idea because currently I see no purpose in making things like godly brains or certain guns/equipment. Maybe other groups or individuals want those?

9
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: November 20, 2016, 11:31:44 pm »
Whats the purpose to being able to buy wrecked cars? Are there plans for player armored cars in the future?

10
XPiratez / Re: [MAIN] XPiratez - 0.99D.1 - 31 Oct - Learning not to Drown
« on: November 05, 2016, 09:29:41 am »
I can't seem to find the "scout" item required to research cybernetic interface and I've been stuck for a while. What is it?

11
XPiratez / Why tho
« on: June 29, 2016, 11:09:20 pm »
I was playing with the latest version of the mod and something that REALLY pissed me off was that I was completely unable to respond a Mutant Pogrom solely because that damned bus couldn't reach it before running out of fuel, Is this intentional?

12
XPiratez / Re: [MAIN] XPiratez - 0.98 - 26 Feb - Leather, Oil & Sweat
« on: March 05, 2016, 11:49:21 pm »
I can't quicksave or quickload in the latest version? Is this a bug or is it just me

13
Suggestions / Psi Strength applied to items
« on: March 27, 2015, 06:36:53 am »
I'm not entirely sure if this is the right section, but, close enough. Is there any way that anybody knows of that will allow me to add psi strength or power to a weapon's damage or accuracy? Thanks

14
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: March 08, 2015, 06:20:26 pm »
I do have a save, however, I'm having trouble finding where the latest nightly puts it's save files. Try replicating the bug with both XOps and the built-in PSX Static Cydonia, those are the only mods I had enabled (I wasn't using lite). Also, the modsite is up again for me. I tried a whole new game without PSX Static Cydonia and I still crash upon start alien base missions. I'm using latest nightly and latest XOps.

15
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: March 07, 2015, 08:37:02 pm »
Trying to replicate. Can't seem to manage it even with legacy versions of Xeno Ops. Do you have a save?
I do have a save, however, I'm having trouble finding where the latest nightly puts it's save files. Try replicating the bug with both XOps and the built-in PSX Static Cydonia, those are the only mods I had enabled (I wasn't using lite). Also, the modsite is up again for me.

Pages: [1] 2 3 ... 5