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Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: March 07, 2015, 05:07:56 am »
Crashes to desktop while trying to start alien base missions, I have latest nightly.
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To make sure we understand this is a co-operative effort, money will be shared. So doable the income and you decide which base gets what and when.Oh yes that sounds like a great idea, maybe even with a multiplayer co-op mode where only one player can use aquanauts and underwater stuff while only the other player can command above ground troops and gear.
I have very very little time right now and I want to dedicate all of it to my new (unreleased) mod.A new mod being developed by Robin? This can't be true, it's a miracle!
Sorry
What meaning would there be in a weapon that generates ammo instead of consuming it?I mean that it uses ammo when firing but recharges slowly over time
EDIT: I mean, we already have infinite ammo weapons....
Nope. Can't say that was all part of my clever plan unfortunatelyThanks for the fix, I'll continue playing and see what errors I can find.. I fixed it with V0.61.
Edit: Thanks for the catch btw.
Any horrifying bugs yet?I posted a not so horrifying bug earlier, It's an easy fix, but I'm not sure everybody would want to go through the ruleset and change your sniper rifle clips's listorder.