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Messages - ThatDude

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Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: March 07, 2015, 05:07:56 am »
Crashes to desktop while trying to start alien base missions, I have latest nightly.

Work In Progress / Re: [TC] From the Apocalypse WIP
« on: February 03, 2015, 01:40:38 am »
Looks great! What is it really about, though?

Work In Progress / Re: Hybrid game
« on: November 30, 2014, 06:42:23 pm »
To make sure we understand this is a co-operative effort, money will be shared. So doable the income and you decide which base gets what and when.
Oh yes that sounds like a great idea, maybe even with a multiplayer co-op mode where only one player can use aquanauts and underwater stuff while only the other player can command above ground troops and gear.

Work In Progress / Battlescape Palette?
« on: November 20, 2014, 03:27:43 am »
Alright, I know this is somewhere and I just can't find it but can someone give me the Battlescape/Inventory/BigObs palette ???

I have very very little time right now and I want to dedicate all of it to my new (unreleased) mod.
Sorry :-[
A new mod being developed by Robin? This can't be true, it's a miracle!

Work In Progress / Agents used in manufacturing
« on: October 12, 2014, 07:18:51 am »
Can I make manufacturing projects use a soldier by a specific name, or a soldier in the first place? I've been testing different methods for hours and have yet to find a way to do either. Any help?

Work In Progress / Re: Recharging Ammo/Dive Bombers
« on: October 10, 2014, 04:52:13 am »
What meaning would there be in a weapon that generates ammo instead of consuming it?

EDIT: I mean, we already have infinite ammo weapons....
I mean that it uses ammo when firing but recharges slowly over time

Work In Progress / Recharging Ammo/Dive Bombers
« on: October 09, 2014, 06:46:48 am »
Is it possible to make a weapon or clip gain one additional shot each turn? I can't find anything about it and I'm trying to make a weapon similar to the stun grapple from Apocalypse. Will this possibly be added in a future nightly? There's one more thing I'd like to know about, is it possible to control the minimum or maximum height an aircraft or ufo will fly at?

Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: September 13, 2014, 10:50:33 pm »
Nope. Can't say that was all part of my clever plan unfortunately :P. I fixed it with V0.61.
Edit: Thanks for the catch btw.
Thanks for the fix, I'll continue playing and see what errors I can find.

--- posts merge ---

Hello, the "Black Kevlar With Beret" armor has a little green dot on the leg when Guile wears it. It does not happen for other male or female sprites wearing it so I'll assume it's accidental.

Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: September 13, 2014, 08:08:32 pm »
Hello again, just started a brand new game with the updated edition and immediately noticed that I start with live sectoid soldier, leader and commander. I know this definitely isn't intentional.  ;)

Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: September 09, 2014, 06:50:29 am »
Just played a bit and noticed that the begin game research, "Global Satellite Detection Network," does absolutely nothing and doesn't give access to any other research. It also has no ufopaedia page. Is this intentional?

Released Mods / Re: Equal Terms 2.0 [WIP][MegaMod]
« on: September 05, 2014, 02:22:32 am »
Any horrifying bugs yet?
I posted a not so horrifying bug earlier, It's an easy fix, but I'm not sure everybody would want to go through the ruleset and change your sniper rifle clips's listorder.  ;)

Released Mods / Re: Equal Terms 2.0 [WIP][MegaMod]
« on: September 04, 2014, 07:04:21 am »
The sniper rifle ammunition is found under the marksman rifle in the listorder rather than under the sniper rifle.

Work In Progress / HWP without fixed weapon
« on: September 01, 2014, 11:53:36 pm »
I was wondering if it's possible to make an HWP without a fixed or living weapon for a mod i'm trying to make. Is it possible?

Released Mods / Re: [HWP] Attack Dog
« on: September 01, 2014, 07:09:48 pm »
Uh... I was just thinking about how cool it would be to have attack dogs in XCOM yesterday... Woah.

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