Hm. He is right actually. OpenXcom is no more just a reimplementation and just the necessary fixes, it's an improved, extended X-COM game. To most readers of this forum (including me) that is probably something positive. However, if somebody just wants to play the original without the bugs but also without higher resolution, modding possibilities and stuff, he does not need all the advanced options. No matter how simple the implementation to any added feature is, each and every line of code increases the probability of additional bugs. So if anyone would take up the task and create a fork without all the extras, that would be nice. I'd most likely never play that version but at least viktorcech would
The funny thing is, that this alternative fork might get less testing and achieve inferior quality in the end because of moderate popularity.