aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - hszp

Pages: 1 2 3 [4] 5
46
Suggestions / Re: A few ideas
« on: February 18, 2014, 03:15:50 pm »
1. (Stop on spotting aliens) This one would be probably quite easy to implement the way you described it.
However, there is something a bit more complex similar to this that may still be worth implementing: keep track of soldier destinations and make it possible to just continue the movement, preferably even across turns.

47
Suggestions / Re: Make Dual Wielding Useful
« on: February 17, 2014, 12:16:52 pm »
    What would the UI look like?
    • Aimed
    • Snap
    • Snap x 2
    • Auto
    • Auto x 2

    or disallowing double snapshots:

    • Aimed
    • Snap
    • Auto
    • Dual auto

    or something completely different.

48
Suggestions / Re: Setting music to specific maps?
« on: February 14, 2014, 05:19:37 pm »
I've managed to compile and do some modifications, overriding the built-in tracks 1:1 is possible in this branch, but not depending on terrain type:
https://github.com/szabopeter/OpenXcom/tree/MusicRuleset

49
Programming / Re: v1.0
« on: February 13, 2014, 09:30:50 pm »
Great, thanks SupSuper!

50
Programming / Re: v1.0
« on: February 13, 2014, 07:36:34 pm »
It's true that the version number does not represent much to those who follow the project closely and upgrade often.
To everyone else however, a nice round version number means that the project is in a state not just worth trying but worth using.
He can start a game without worrying about savegame compatibility breaking tomorrow and the fix to yesterdays bug arriving the day after tomorrow.

51
Programming / v1.0
« on: February 13, 2014, 03:01:10 pm »
"When will v1.0 be released?" - I'm sure I'm not the only one interested.
Could SupSuper or someone else sum up what is between now and the much expected release?
What features do you want to complete, how many bugs need to be fixed?

52
Suggestions / Re: Setting music to specific maps?
« on: February 12, 2014, 11:37:55 am »
I intend to make a patch to support the feature in the subject of this topic and a little more: choosing music depending on mission type + terrain type
An example of the ruleset I'm aiming at:
Code: [Select]
- type: GMTACTIC_CRASHSITE_COLD.ogg
  overrides: CRASHSITE
  terrain:
    0: POLAR
    1: MOUNT
- type: GMGEO_REPLACEMENT.ogg
  overrides: GMGEO1
- type: GMGEO_ADDITIONAL.ogg
  extends: GMGEO

This would
1. define a specific music file for arctic and mountain missions.
2. override one of the geoscape tracks
3. add an additional geoscape tracks

I may decide to simplify it further. I would not want to make it any more complex as this will be my first shot at contributing code to OpenXcom.

53
Suggestions / Re: Soldier Customization
« on: February 11, 2014, 06:54:38 pm »
 ??? I can already see the Barbie and Ken mod coming to OpenXcom. ;D

54
Suggestions / Re: Alien Bleeding
« on: February 11, 2014, 03:46:18 pm »
Poisonous gas grenades?

55
Suggestions / Re: Alien Bleeding
« on: February 11, 2014, 01:40:11 pm »
From the title I thought this would be about injured units leaving trails of blood.  :)

56
Suggestions / Re: Setting music to specific maps?
« on: February 11, 2014, 12:55:54 pm »
Changing the tempo may sound like a good idea, however the SDL library which is used by OpenXcom does not let you mix the music to this extent.

57
Suggestions / Re: Setting music to specific maps?
« on: February 11, 2014, 01:51:48 am »
Do you guys have ideas what rules could be defined, what would be the parameters for specifying music tracks?
The initial suggestion was battlescape, based on terrain type.
Mission type could be an additional parameter or the approximate number of live enemies.
On the geoscape, I could imagine starting a specific track if there are UFOs on the radar or having a different music in the early stage of the game.

Although, realistically, I doubt anyone would use all these features if they were available.

58
Work In Progress / Re: Brainstorming for slower technological progression
« on: February 07, 2014, 04:05:04 pm »
I have yet to try the weapon self-destruction option which seems to me to be a very good balancing factor (more difficult to research all alien artifacts and also less loot money that you could hire scientists for.)

59
Suggestions / Re: [UI] Some final touches on touch friendliness
« on: February 07, 2014, 03:35:47 pm »
Maybe quicksave + quickload buttons on the options screen? (I mean both geoscape and battlescape options.)
The name would be generated from the actual time on quicksave and quickload would load the most recent savefile (regardless of name).

60
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: February 07, 2014, 03:19:32 pm »
Awesome!

Pages: 1 2 3 [4] 5