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Messages - hszp

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16
Suggestions / Re: Pilots... for interceptors?
« on: March 25, 2014, 08:13:33 pm »
These planes are so easy to fly, even a panicked rookie wounded to 1 TU could do it.  ;)

17
Fan-Stuff / Re: Random build
« on: March 25, 2014, 06:11:23 pm »
Let me know if you run into issues!

Thanks, it worked after the initial difficulties!
It's included now.

18
Fan-Stuff / Re: Random build
« on: March 25, 2014, 06:06:01 pm »

19
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 23, 2014, 03:29:28 pm »
It all compiled flawlessly now, thanks Shoes!

20
Released Mods / Re: [STAT TRACKING] Soldier Diaries
« on: March 23, 2014, 12:23:44 pm »
Hey Shoes! I've tried to compile the alpha_release branch as that seemed to be the most recent one and I noticed some files missing as well as some calls with wrong arguments. I filled in the gaps from the medals branch (I think) and in the end I was not even sure that alpha_release the most up-to-date branch and I absolutely was not sure that my changes made any sense other than to get the source compiled =)
Can you please look into these source issues? Here is the link to the diffs: https://github.com/szabopeter/OpenXcom/compare/Shoes01:alpha_release...alpha_release

21
Fan-Stuff / Re: Random build
« on: March 21, 2014, 11:42:07 am »
Updated. I'll include the soldier diaries as soon as I can compile that branch.

22
Fan-Stuff / Re: Soldier names
« on: March 18, 2014, 11:13:09 am »
Could always change Hindi to Indian though and copy-paste Arabic for as many countries you want so you can have Egyptian, Saudi, Libyan etc...

There are multilingual countries though. Copy-pasting is a bad sign in itself, but when you start doing "cat Dutch.lng French.lng >Belgian.lng", you can be sure you're doing it wrong =)

23
Fan-Stuff / Re: Soldier names
« on: March 17, 2014, 04:57:02 pm »
I was thinking a bit about this soldier nationality. I wanted to add tiny flags somewhere.
It's complicated: the names are taken from real world language files whereas in the xcom world, we have a different set of countries. So it would not be appropriate to set a Dutch citizenship for a soldier when in the distant x-com future of 1999, you only have a United European citizenship, no Netherlands. Soldiers could have an ethnicity property but it's difficult to assign flags to those.
Of course, a trivial solution is that you assign 'nationality' to the language files one to one and don't care about any complications.

24
Work In Progress / Re: [CRAFT/BETA] Raven Interceptor
« on: March 17, 2014, 04:26:53 pm »
D'oh!
I was thinking of the 2012 Skyranger. Just don't know why...

25
Work In Progress / Re: [CRAFT/BETA] Raven Interceptor
« on: March 17, 2014, 12:21:49 pm »
Can you post a picture of it on the battlefield please?

26
Work In Progress / Re: Better graphics guide
« on: March 17, 2014, 02:52:18 am »
HQ2x works better for me, SABR felt slow.

27
Fan-Stuff / Re: Random build
« on: March 14, 2014, 07:50:53 pm »
Ok, I've just uploaded a fixed version that also includes the newest changes Warboy made lately.

28
Work In Progress / Re: Better graphics guide
« on: March 14, 2014, 09:40:43 am »
Nice, I'll try this.

29
Suggestions / Re: Remember active base when in Geoscape
« on: March 13, 2014, 09:19:49 am »
Sorry, screwed up the links. I've fixed them now.

30
Suggestions / Re: Remember active base when in Geoscape
« on: March 12, 2014, 07:49:02 pm »
An other alternative, the mini-layouts could be shown instead of the general 'BASES' menu item just as they are shown on the base screen. https://imgur.com/alslf4a

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