aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - hszp

Pages: 1 ... 3 4 [5]
61
Suggestions / Re: Setting music to specific maps?
« on: February 07, 2014, 10:54:18 am »
https://github.com/SupSuper/OpenXcom/blob/master/src/Battlescape/BattlescapeState.cpp#L485
Code: [Select]
_game->getResourcePack()->getRandomMusic("GMTACTIC")->play();

It is not currently possible. One would need to change the source to allow rulesets to change this.
If you have a tune or two that catches some guru's attention, it could get implemented quickly I think. Like, in v1.1.

62
Suggestions / Re: Pact Recovery through base destruction.
« on: February 05, 2014, 06:45:23 pm »
There could be terror missions against hostile countries. >:( I mean, for a change, XCom would terrorize them. Would not want to look like a bunch of ****s that anyone can mess with unpunished, right?

63
Offtopic / Re: Introduce yourself
« on: January 30, 2014, 06:25:52 pm »
Hello Everyone!

My name is Péter, from Hungary, I'm thirtysomething and I have been clean from this addictive substance of openXcom for 16 hours.
A big "thank you" to all the guys contributing to the project!

64
Offtopic / Re: I used to love storming UFOs but then I realized...
« on: January 30, 2014, 06:19:08 pm »
20 could be a random (evenly distributed) number between say 10 and 100. This sounds like a very minor change, the 20 turns could even be considered a bug, this way this change could even make it to 1.0  ;)
A more complex one could be sending alien reinforcements. A number of elite units could be dropped on the map from above. This could happen randomly before or after the aliens leave their ship but should not be something guaranteed. Or it could be coordinated so that it is not worth waiting for one wave to pass. This would surely be post-1.0 stuff.


Pages: 1 ... 3 4 [5]