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Messages - BDoubleDs

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1
The X-Com Files / steam icon art?
« on: October 21, 2022, 04:31:04 am »
Hey just curious if anyone knows of or has images for the steam icons?  Not a huge deal, just looking for something cool to deck out my game

X-Piratez art would be cool too

2
The X-Com Files / Re: Cultist MANOR spawning rate and evolution speed
« on: October 16, 2022, 07:17:57 pm »
I have a couple of Q's on manor mechanics / functionality.

How do I see the in-game list of manors in my game? Like in the screenshot given?  I can't seem to find any info on this.  Also, do manors eventually stop spawning or do they continually pop up as long as the cults still exist?   

Like once the alien invasion begins, does that become the focus?  Or are cults still pumpin'?


3
The X-Com Files / Re: Can't progress, only Outposts are spawning.
« on: October 15, 2022, 03:40:27 am »
I see we have found the descendants of Heinrich von Paxicon, and they are not happy about it either. ;D

In theory, CQC should let you 1v1 a Sectoid without too much brutality. The go-to method with shielded enemies is to unload some high-damage weapon like a shotgun into the shield first, and then start hitting them in earnest.

There's a variety of stun weapons that become online as time goes on, but stunning is never entirely easy and risk-free.

OK so the shield does in fact stop stun?  I wasn't totally sure but failed to capture aliens before by shooting the shield first, then stunning (as it caused them bleed).  I felt the safer way might be to just plow through the shield instead.

What is CQC?

4
The X-Com Files / Re: Can't progress, only Outposts are spawning.
« on: October 14, 2022, 10:15:10 pm »
Whats the go to method to capture effectively?  I just got the stun rod but lost literally half my agents trying to capture 1 sectoid engineer with them.  it took about 3 rounds of 2-3 agents around the guy to finally knock him down.  As he mowed down agents each turn. 

Just brutal.

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The X-Com Files / Re: Can't progress, only Outposts are spawning.
« on: October 14, 2022, 03:39:49 am »
Lololol, ugh the manors.  I just haven't taken the time to deal with them.  the missions are such a hassle.

I don't have all the farmer tech mostly because I haven't really bothered researching captures more than once.  I didn't really feel it was necessary... maybe it is?  With soooo many random techs that can be given by those enemies i felt it was suppose to be more of a 'nice to have bonus'  not something you are literally meant to grind through to find the specific one you need.  I just don't have the patience for that.

6
The X-Com Files / Re: Can't progress, only Outposts are spawning.
« on: October 14, 2022, 02:13:18 am »
Although I'm not sure a Red Dawn base actually is any kind of real progression bottleneck.

The whole reason I started down this path was because of Alien Origins.  It looks like the only way to get it, is by a coordinator giving alien language, and from what I can tell Alien Origins is required.

7
The X-Com Files / Re: Can't progress, only Outposts are spawning.
« on: October 14, 2022, 02:02:12 am »
most recent save is attached.   I could also give a few months back if desired.

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The X-Com Files / Re: Can't progress, only Outposts are spawning.
« on: October 12, 2022, 06:28:06 pm »
Oh I meant where are the save files for the game stored on my machine.  lol.

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The X-Com Files / Re: Can't progress, only Outposts are spawning.
« on: October 12, 2022, 05:28:05 pm »
Durathread factory would be a good guaranteed mission, but it stops spawning once you research Durathread manufacturing.

If I were you, I'd either reload myself a base at the end of the next month, or just edit one in.
Thankfully I still have a factory spawning only 2 months back, this was my current plan.  To just reload back to there.   How would I edit one in?  Is it overly complicated or as simple as editing a textfile?   

Any required tech for progression should most definitely be consistently spawned at least once a month.   It absolutely should not be up to random chance.  Thats like game design 101.


Can you upload the save file?

sure, total noob though, where are they stored?

10
The X-Com Files / Can't progress, only Outposts are spawning.
« on: October 12, 2022, 12:30:06 am »
I just got into the start of the alien invasion (jan 1999) and I seem to be stuck with Red Dawn progression.  I've researched operations MONTHS ago, but no bases ever spawned for the Red Dawn specifically.  Just RNG I guess.

However now that the invasion has started, it doesnt seem like anything other than outposts will spawn.  Ive reloaded several times, months back and just skipped everything through the months to see what pops and its never anything more than an outpost.  Ive done every Red Dawn research possible except for the coordinator and everything past him.  Is this an issue with the invasion starting?

I see in the wiki he can spawn in durathread factories.  Is there a way to get one up again?  I went to one but wasn't able to capture.  A stray minigun bullet took care of that and I haven't seen any since I've acquired the tech to make my thread.

11
XPiratez / Re: Guys. Will XPiratez work with steam deck.
« on: October 08, 2022, 09:29:22 pm »
I was able to install openxcom extended on the steamdeck using the windows auto installer.  I havent tried xcom files or piratez yet but if openxcom extended works, im sure they will as well. 

Essentially i followed the steps located here https://www.reddit.com/r/Xcom/comments/w7118v/modding_xcom_ew_with_long_war_on_steam_deck/

but instead of using the long war installer for XCom:EU, i used the windows installer for openxcom extended.  Worked like a charm.

In a nutshell, the steps are...

1. download the windows based .exe installer
2. add the .exe installer to your steam library as a non steam game ( while in desktop mode )
3. set forced compatibility to Proton 7.0-4
3. run the newly added installer using steam's 'play' button.

12
XPiratez / Re: A thread for little questions
« on: October 06, 2022, 05:44:51 pm »
I suggest looking at this guide, I think its maker knew what he was talking about. See what is applicable. In general, 200-300 score by june is VERY low.

https://openxcom.org/forum/index.php/topic,10299.0.html

I kept going after my reload, and i'm now consistently 1000 or so each month.  My most recent was 4500.  I'm chalking it up to a tad learning experience for the first few months, with some bad RNG in jun/july.  But thanks for the link, I'll read over it.

13
XPiratez / Re: A thread for little questions
« on: October 05, 2022, 10:58:33 pm »
I'm on my first runthrough of this game on the 2nd to lowest difficulty and have had good positive months(+200-500) all the way until june 2601 when all of a sudden a hideout appeared with a big star on the map.  Since then, both June and July are -1500 - 1700.  I guess my question is... what do i do? lol.  Theres absolutely no way I have the capability to take down that base.  Even getting close immediately shoots down my airbus, but its most definitely the problem (i assume) as to why im getting such huge negative scores.   I'm still running around with personal shotguns and ol' carbines right now, i feel like something is drastically wrong with this situation.

Am i vastly behind in my tech?  is this base totally do-able with my capabilities and im just being a wuss about it? By the end of July I had my first tech in Dr X, the red codex, warrior armors, starting a second base, a good flow of cash from apple booze, and the afore mentioned weapons with mini guns.  I made contact with the car guys (but didnt produce any). 

Any thoughts?

*edit*  so i attempted to replay this a third time by loading farther back.  it looks like it gave a new set of missions and flyby craft  which ended up giving me enough points to survive the month.  some bad RNG i guess.

14
XPiratez / Whats the inteded way to handle wounded troops?
« on: October 04, 2022, 06:21:13 pm »
Hi, new player here obviously.

So we only start with 6 troops, it doesn't appear theres any way recruit more easily.. so what is the intended way to handle troops getting wounded over time?  Just 'not get hit' ?  using entire ships of the sub par peasants?  I worry just skipping missions over 20 days to heal up my units is probably not expected.

thanks

15
The X-Com Files / Re: Another balance thread
« on: October 02, 2022, 11:40:52 am »
Well, lemme try.

Hmmm, I want some new vehicles. What got me the van (or which of the small handful gives me the van)? Logistics. Check it out. Look, Humvees! And flight training... Wonder what that leads to... Oh, helicopters! And more helicopters! And 'advanced' flight! And...

i definitely get your point but the tech tree doesn't actually work like that, which is why i feel like it needs a tree.  continuing with the vehicle examples, they don't naturally branch from car to chooper to humvee etc.   car to chopper sure.  but you gotta get full military consultant which requires all network research before the humvee.  it kind of makes logical sense but also doesn't for a new player.

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