Great.
Also glad to see the rifts fix. I lost one game when I tried to stick to 1 base because no rift spawned in range for 3 months so I'm super glad to see that patch note.
I would love if the low walls could be vaulted or climber over. Both for the player and the enemies. I know someone was working on something like that, though I have no idea if it went anywhere. Looks like it made all walls climbable which is definitely not what I'd want, but it might be on the right track to making selective things climbable (or even the creation of climbing enemies or climbing armor).
Here's a link to a showcase:
https://www.youtube.com/watch?v=zVQrEJTwuAg On the subject of fences, the chainlink fences are impervious to nearly all small, or even heavy weapons fire. Explosives still tear them down, but I've had tanks fire machine guns and every bullet bounces harmlessly off a chainlink fence. I suspect this has to do with the lowered damage and hit point values in the X-Chronicles. I'd much rather it were easier to tear holes in the fences. If possible I wish melee weapons could cut through them as well, so enemies could slash through the fence.
On a whole I'm loving the concept and enjoying seeing all the cool shit you put into this. I'll no doubt have more feedback when I complete the game.