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Topics - Hadriex

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The X-Com Files / Is this viable?
« on: February 11, 2022, 01:42:27 am »
I've been playing Xcom files with a friend, and have a few badasses we named who have survived while everyone else died, but don't qualify for martial arts training. So I'm thinking of implementing a house rule (let's call it a soft mod), if one of these guys can manage to get 'master of' with the flame glove, dagon's staff, or storm rose, then I'll edit the save file to bump that warrior up to 30 psi strength.

Thing is, I'm wondering if it's far too difficult. Or if someone's got a better idea for a way to 'train' psi strength. I don't think it should be to easy, but I like the idea that with some dedication our guys can overcome their innate flaws and qualify for martial arts training.

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The X-Com Files / Trophy Hunters
« on: January 14, 2021, 12:36:25 pm »
While I seriously doubt there's any chance of this ever happening. The ideas been bugging me for days now so I might as well throw it out there.


A small faction with lodges in Europe, ostensibly they think of themselves of monster hunters, using weapons thathave been passed down in their order. They don't fare so well now that actual monsters are showing up in ever increasing numbers. They may or may not have deep roots, going back to the knights Templar.

Xcom first encounters them shipping contraband (chupacabra corpses, live megascorpions in cages, etc.) Investigations proceed and xcom catches one of their hunting parties. assaults one or more of their lodges, finally near the end of the first year their main base of operations is wiped out by one of the cults. If the player has gotten far enough along this arc then xcom can intervene, if not there's just an event mentioning that police found the aftermath.

Gear: The trophy hunters are into archaic weapons. Crossbows, axes, throwing knives, etc. But also maces, flails, warhammers, blackpowder guns (inexcusably slow to reload, terrible against armor, short range, but at least the lead balls hit like a truck. Possibly creates smoke when fired), and the Arbalest, a monster of a crossbow that likely takes a full round to reload, and has to reload after every shot.

Armor: Their archaic armor tends to be better against melee and stun damage, but heavier and more restrictive. Gambeson (more or less equivalent to leather coat), chain or scale mail, Brigandine, Full-Plate Mail. Possibly one legendary suit of plate that rivals early tritanium armor.

Other items: taxidermy werewolf, taxidermy chupacabra, taxidermy sectoid, mega-scorpion stinger necklace, etc.

If xcom wins in the final mission of the arc the organization is still wiped out, but xcom gains some free recruits who are skilled at melee.


Also, there would be a new subculture that allows these weapons to continue to show up later in the game.

Also also, a subculture of pirates would just love those blackpowder weapons.

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Playthroughs / Terror from the Deep Highlight Reel (with memes)
« on: September 27, 2020, 08:43:20 am »
This is from my first experiences with Xcom Terror from the Deep.

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The X-Com Files / Recently discovered and fell in love with this mod.
« on: August 06, 2019, 09:21:05 am »
I don't want to poke around this forum (yet) because I fear spoilers. But I just want to say, WOW.

When I started streaming this I was excited about the prospect of starting with just a couple agents in a car trying to prove that aliens even exist. Maybe some x-files type investigating of other supernatural events. But I wasn't expecting anywhere near all this. You've got everything from werewolves to the underdark. And suddenly the Thing! And just, so much.

Seriously amazing work guys.

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