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Messages - Absalom

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XPiratez / Re: Take down space robots with rescue pod weapon?
« on: October 26, 2017, 09:37:10 pm »
You CAN kill droids with the NO2 gun, and if you have gotten a lucky map where you can sneak below them and pop tart them to death you can certainly do so.  It's going to take a long time though, and clearing the center spire is much trickier.  Might be better to take the corpses and leg it

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Edit:
Small suggestion: Put somewhere an indicator for the soldier type. For the starting crew it is clear, but later recruited "escaped lunatics" cannot be distinguished from regular gals, or can they?

They arrive on base much earlier, and also come in Castaway outfit instead of ganger

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XPiratez / Re: [MAIN] XPiratez - 0.99G2 - 4 Jun - Shipwrecked Summer
« on: July 12, 2017, 09:52:30 am »
So melee only mobs start moving towards your gals the first time you get spotted. I fail to see how that's a bad thing. Very often the melee mobs end up sitting in some lonely corner of the map and have zero impact. Getting them to pull their thumbs out of their asses and contribute to the tactical environment is better for the game.

Is that how it works?  I was only asking if they made use of it too, not casting judgement

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XPiratez / Re: [MAIN] XPiratez - 0.99G2 - 4 Jun - Shipwrecked Summer
« on: July 12, 2017, 08:14:00 am »
How does the squad sight affect those with only a melee attack?

Only thing I would be concerned about atm is Celatids with squad sight

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XPiratez / Re: heyyy Freak Out!: PSA about freak gal type.
« on: July 09, 2017, 11:41:47 pm »
I hired a batch of freaks to fill out a extra voodoo school just for giggles and sweet jesus the stats are obscene.  I have one with 100+ strength and melee accuracy w/o training... in fact, they are universally above statwise than the other batch of last months regular recruits who have even spent the extra month they've been hired in the dojo.  There are a few flubs such as reactions <30 but its the exception rather than the rule.

Makes me think that there's something off in the stat allocation.

Edit:  Example Image.  Seriously I just hired this chick and put her in V. classes



The rest are like this, only slightly less absurd.

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XPiratez / Re: The most unusual moments at your campaigns
« on: July 05, 2017, 12:09:31 am »
Monster hunts in superhuman are a strange thing indeed


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XPiratez / Re: Sudden -1207 score; how to recover?
« on: June 19, 2017, 11:55:12 pm »
If you're ever unsure, use a hammer.

Sent from my LG-H872 using Tapatalk

Failed Close Quarters Combat Check!!!!!

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XPiratez / Re: A thread for little questions
« on: June 12, 2017, 02:55:21 am »
Why are my recruits dying even after being bandaged on the ground

Nothing is shooting at them, it's guaranteed after a certain amount of turns

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XPiratez / Re: A thread for little questions
« on: May 16, 2017, 06:53:29 am »
What happened to being able to hide manufacturing options?

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XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 27, 2017, 03:10:23 pm »
Zombies, even zombie troopes are too easily countered by high melee gal with best sword you have wearing full plate with shield. The zombies can't hurt her in melee (I lost about 10 hitpoints while being surrounded by armless troopers and some regulars), troopers rarely spawn with decent guns and even if they do its generally possible to run towards one and chop its arm off even if you don't have enough TUs to finish him.

I suggest adding melee monster zombie or exploding zombie or dedicated grenade throwing zombie to add more challenge to zombie missions.

Lol.  Whenever I see them, they tote around gauss muskets/lasguns with H grenades 

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XPiratez / Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« on: February 07, 2017, 02:29:34 am »
Really the biggest things with the weather system is that you cannot bring spare armour... or even just remove what armor you have.  Nor does fire warm you up, only grog (Don't try this at home)

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XPiratez / Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« on: February 06, 2017, 01:49:24 am »
Fair point but letting pogroms slide when they are such a big score factor(particularly in first few months) has much more potential for problems then gas jungle that turns up every now and then. And at least with the gas jungle there some foes that ignore it. Much harder to ignore the contribution of a merc equvialent with a hammer on any enemy.

You don't have to go to pogroms until you research the mutant alliance, not in the first months, and score is only vaguely relevant to the entire game.  And a "merc equivalent" with 30 melee accuracy?

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XPiratez / Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« on: February 06, 2017, 12:43:42 am »
It's not a huge problem but its on the slope to being one. A "free win" pogrom is visible from where I'm standing and that situation is bad. Better to solve the minor issue now before some unseen future change make it worse.

There are already "free wins."  The stun gas jungle can easily give you an entire ship full of prisoners, I've gotten over 50 live megaspiders just recently by sitting in the ship waiting.

So started the new version, and I like where things are going, I would like a way to actually set up the extortion, but I understand that is likely to be extremely hard or time consuming or just plain not fun.

Civilians being able to use weapons makes pogroms both more fun and kind of freaky, civilians might be a little OP though, second difficulty, humanists, civvies killed 4 out of the 11 dead and the humanists were shitting bricks very quickly.  Do civilians get the same boosts as enemy units do at higher difficulties?

Maybe.  However, on higher difficulties, there are LOT more enemies, better weapons, better stats.  On super mutant difficulty, civilians only survive past turn 1 by virtue of spawn location luck.

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XPiratez / Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« on: January 29, 2017, 08:49:16 am »
I agree as well, it is already streamlined in the next version.

How so?

15
Offtopic / Turn 20 Question
« on: January 20, 2017, 01:31:06 pm »
Over the years, I have seen and witnessed myself many reports of the aliens gaining full knowledge of the battlefield after turn 20, including but not limited to leaving the UFO on schedule.

While there are plenty of reports of this happening, there seems to be no actual information on what actually happens.  The crunch, if you will.  Do the aliens gain the Aggression stat?  Just knowledge of troop positions?  Does it affect the AI decision making at all?  Any feedback is appreciated. 

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