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Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3609021 times)

Offline The13thRonin

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3930 on: January 17, 2017, 06:15:59 pm »
What's the SKILL modifier on a weapon do?

Like if I'm using a Ball Bat with one of my hands she has 95/3+50 'skill'.

What does that translate to in accuracy?

Offline LuigiWhatif

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3931 on: January 19, 2017, 02:19:23 am »
 Actual accuracy is skill * weapon accuracy.  If skill is unlisted, I believe that means it is just their straight firing accuracy.

Edit:  Their skill is straight firing accuracy, that is.

Offline Hadza

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3932 on: January 20, 2017, 01:08:23 am »
Edit:  Their skill is straight firing accuracy, that is.

Pretty sure it's firing for guns and melee for... well... melee.

Offline LuigiWhatif

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3933 on: January 20, 2017, 03:18:00 am »
All the weapons I first checked that used straight melee said they were melee (fistycuffs, saber, etc.), though looking again I do see that hammer and pickaxe don't say skill and I'm pretty sure they do use melee.  Sorry for the oversight.

Offline DeeplyCasul

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3934 on: January 24, 2017, 01:33:37 am »
There was a post here earlier on how the research tree to build workshop is gated behind too many topics. I'm just replying to say that i agree.
It's just a minor gripe, but in my first game i was mid june and saw no reason to research Molotov Cocktails and Primitive Weapons seeing as the weapons that i was using were already much better than these would allow me to build, and i had no idea you needed these for the workshops.

However i mainly wanted it for more runt space to produce ale; didn't know the extractor also gave workshop space.  :(

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3935 on: January 24, 2017, 05:14:51 pm »
I agree as well, it is already streamlined in the next version.

Offline Absalom

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Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« Reply #3936 on: January 29, 2017, 08:49:16 am »
I agree as well, it is already streamlined in the next version.

How so?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3937 on: February 04, 2017, 07:06:06 am »
New version up. Enjoy.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3938 on: February 04, 2017, 08:21:37 am »
And here i was just about to ask when i could get my next fix.

Offline nrafield

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3939 on: February 04, 2017, 01:08:10 pm »
Is there a way to get the previous font back for my game?

Online Meridian

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3940 on: February 04, 2017, 02:02:56 pm »
Is there a way to get the previous font back for my game?

Find the file called "AmigaFont.dat", open it in a text editor, find the following code:

Code: [Select]
  - id: FONT_SMALL
    width: 8
    height: 9
    spacing: -1
    images:
      - file: FontSmallBloax.gif
#      - file: FontSmall.png
#      - file: AmigaFontSmallDio.png

and change the last 3 lines to this:

Code: [Select]
#      - file: FontSmallBloax.gif
      - file: FontSmall.png
#      - file: AmigaFontSmallDio.png

I'll make a mod for this later... the new font is just absolutely unreadable for me too :(

Offline khade

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3941 on: February 05, 2017, 09:34:25 am »
So started the new version, and I like where things are going, I would like a way to actually set up the extortion, but I understand that is likely to be extremely hard or time consuming or just plain not fun.

Civilians being able to use weapons makes pogroms both more fun and kind of freaky, civilians might be a little OP though, second difficulty, humanists, civvies killed 4 out of the 11 dead and the humanists were shitting bricks very quickly.  Do civilians get the same boosts as enemy units do at higher difficulties?

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3942 on: February 05, 2017, 03:26:36 pm »
Civilians being able to use weapons makes pogroms both more fun and kind of freaky, civilians might be a little OP though, second difficulty, humanists, civvies killed 4 out of the 11 dead and the humanists were shitting bricks very quickly.

Wow, they got lucky... All I've seen civvies do is kill maybe one, two units.

But 11 units sound like very little. I guess I'm not used to lower difficulties? Or is there some other reason? I remember some reports on weird mini-pogroms with just a few enemies...

Offline nrafield

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3943 on: February 05, 2017, 04:05:38 pm »
I've had a pogrom with 0 civillians.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3944 on: February 05, 2017, 08:24:50 pm »
Against the weaker factions the civvies actually perform pretty well. The brutes are on par with mercs for hp and very strong so there melee easily one shots lower armor dudes like humanists and bandits.

Some combinations of difficulty faction and mission do yield abnormal numbers of foes. Lowest pogrom I've seen was 8 bandits. These ultra small pogroms do need addressing with armed civvies in the mix.