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Messages - Moon_Dew

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1
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: March 22, 2023, 10:21:34 am »
Country bonuses:
Your starting country is researched for free
The Confederation: 1 govt pistol, 3 big iron, 50 big pistol rounds (6 shots), 10 glamour, -150 infamy
Eurasian Autonomy: 1 baby nuke, 1 uranium weapons documentation, 1 govt fine
Iron Tribe: 8 junk piles, 30 necroplane parts, 50 chemicals, 50 scrap metal
Eurosyndicate: 6 super maids, 6 maid outfits, 9 gothic raygun clips, 3 energy weapon parts
Blackmarch: 1 gnome
Romanica: 6 crusader SS armors, 6 peasant nun outfits, 6 olde swordes, 6 quarterstaves, 1 golden cup, 1 golden cross
Nordfederation: 5 young ubers
Central Province: 75 sectoweed
Fuso: 3 fuso swords, 3 sudoku blades, 6 fans, 30 fuso knives, 20 glamour
Death Realms: 20 chitin plates, 10 animal poison, 10 spider silk, 20 demon skulls -75k dolaros
Hidden Expanse: 3 flak tower kits
Ghostgates: 24 slaves, 24 slave maids, 4 slave gladiatrices, 4 slave lashers
Rogue Fields: 5 govt fines
Theban Hive: 12 assault clone licenses, -600 infamy
Kingdom of Canada: 50 cultural wealth, 15 personal databases, 10 glamour, 3 govt personal codes, 1 exquisite lingerie
Cali Republic: 50 mutant porn, 50 glamour, 50 crack, 50 hideout cleaning bills
Dark Dominion: 3 arcane books, 2 esoterica
Latin Empire: 1 old earth books, -50 infamy
The Technocracy: 20 optronic parts
Pirate Straits: 3 hoes
Turan: 3 turanian gals
Steel Pact: 10 metal ores, 1 prepper box
Red Revolution: 10 workers
None: 2 lokk'naar scriptures, 3 grrrl guides, 1 of 6 free techs: animal poison, spider pilk, monster teeth, monster eye, luxury fur, chitin plates, +50 infamy

Continental bonuses:
Arctic: 6 tribal outfits, tech human polar outfit, +450 infamy
Antarctica: 6 tribal outfits, tech human polar outfit +700 infamy
Siberia: 8 luxury furs, tech ushanka, +200 infamy
North Atlantic: 6 tribal outfits, tech sea transport, +450 infamy
Europe: 3 rare earth elements, tech rare earth elements, -50 infamy
North America: 5 vodka,tech uber wheat, +200 infamy
South America: 10 each of red pepper, devil's pepper, egglant, orange, coconut, tech what do?, +450 infamy
North Africa: 6 beer, tech swag items (golden ankh, amphore, golden cup, golden cross, crown, ol' coins, diamond), -50 infamy
South Africa: 3 blowpipes and 24 blowpipe darts (3 shots each), tech monster hunting, +200 infamy 
Central Asia: 777 capitulatory tax, tech necropirate, +200 infamy
South East Asia: 10 each of mutant fish, mutant egg, pumpkin, tech mutant egg, +200 infamy
Australasia: 20 explosive cannonballs, tech sea adventure, +450 infamy
Pacific: 1 hero, tech the deep ones, +700 infamy Continental bonuses:


Thank mr. Torchwood

The continent bonus is gained in the frirst few hours, the country bonus is gained in the first few days.

Is this still accurate?

2
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations v0.98
« on: February 16, 2022, 07:58:28 pm »
Doesn't seem to work on 7.5, doesn't show up in the mod list.

3
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 16, 2022, 09:35:09 am »
MEC-troopers and kinetic strike modules.  I know it wouldn't be quite the same without ragdoll physics, but it'd still be fun to punch a tough enemy to death with a robot suit, be it one piloted by an Uber Gal or one piloted by a Lokk-nar or Gnome.

4
XPiratez / Re: A thread for little questions
« on: February 15, 2022, 01:34:34 pm »
How do you use those licenses you get from the Theban start to get the actual slaves?

5
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 15, 2022, 09:08:02 am »
I doubt it'll ever happen but it would be neat to have the option near the start of the game to choose if you want to be sky pirates or sky ninjas, with the faction you don't choose becoming the enemy.

An option to take in or destroy the Narlocks once the Sky Ninjas and Jill are defeated would be a nice little option.

Having orks as a faction would be interesting.  First as a rival faction, then you can have the possibility of befriending or destroying them, with the befriending option later opening up the possibility of embracing the gospel of Gork and Mork, with all the orky voodoo that would involve.

6
XPiratez / Re: A thread for little questions
« on: February 14, 2022, 03:10:16 pm »
No single, unified source.

I know, hence why I asked for sources, plural.  I'm going to assume no one keeps a record of where it all came from, right?

7
XPiratez / Re: A thread for little questions
« on: February 13, 2022, 07:29:25 pm »
Is there a list of sources for all the artwork?

8
XPiratez / Re: A thread for little questions
« on: February 13, 2022, 01:02:07 pm »
Anyone have a link to Matrix so I can get an account set up?

Also I have a question about the Hero unit, the one that looks like Kenshiro?  Do I need to research ?We Need Male Touch? before they start appearing, or will they appear at random regardless?

9
XPiratez / Re: A thread for little questions
« on: February 13, 2022, 12:20:22 pm »
Is there a list of sources for all the artwork?

10
The X-Com Files / Re: The X-Com Files - 0.9.9d: Samael's Passage
« on: August 02, 2019, 08:53:32 am »
This has probably been asked a thousand times already, but any advice for getting started?

11
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: October 30, 2018, 12:49:07 am »
What's the point of Expeditions?

12
The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: September 08, 2018, 05:11:21 am »
Nope, didn't work.

13
The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: September 07, 2018, 08:04:46 pm »
Nope, unless the link to the fixed version isn't in the original post.

14
The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: September 07, 2018, 07:58:55 pm »
Latest build has the "Floater Legionnaire Autopsy" research topic available from the start, even those there is no Floater Legionnaire corpse in the inventory.  Don't know why no one has said anything about it yet.

15
40k / Re: 40k
« on: September 07, 2018, 04:53:45 pm »
Game's crashing attempting to load an Offworld Invasion map, it can't fully generate the map.

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