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« on: May 06, 2018, 03:35:25 am »
Semi-related to the thread, seeing as I'm using the FMP.
I'm trying to set up a sort of unofficial class system based on my soldier's stats, so I can get an idea of what kind of equipment to give them, but I need help coming up with the kind of stats would be needed for each class. Could you guys help me out? Here's the classes I've thought up so far:
Assault: Your rank-and-file rifleman, armed with assault rifles.
Close Combat: Gets up close with shotguns, swords, and stun batons.
Heavy Weapons: Equipped with either machine guns for suppressive fire, or rocket launchers for hard-targets.
Grenadier: Basically a lighter version of Heavy Weapons. Uses grenade launcher.
Sniper: Long ranged weaponry.
Scout: Lightly armed with pistols, submachine guns, or carbines. Medic: Equipped with at least a medkit, and possibly one light weapon like a handgun or knife.
Support: Carries smoke grenades, high explosives, mines, scanners, extra ammo, and/or extra medical supplies.
What kind of stats would I need for each class?
Also, feel free to suggest other classes I could use.