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Messages - Moon_Dew

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16
I knew about that, but I was hoping to get answers to specific questions (just a general idea of what to do, doesn't have to be highly detailed) without have to dig through a wall of text, or IDing what's associated with the latest version and what may be outdated.

Call me lazy, if you wish, it just seems like a little too much effort on my part.

17
XPiratez / I need some advice on strategy for early, mid, and late game.
« on: August 27, 2016, 05:12:18 pm »
What research should I focus on at first?  Which vehicles should I use as soon as they're available?  Which factions and mission types should I focus on first?  When should I start building new bases?

Also, how do I start hunting down ships in the early game (before I have access to the mercenaries' fighters)?

18
XPiratez / Re: How do I mod my files to make my Hands stronger?
« on: August 25, 2016, 04:36:18 pm »
Here - unzip into the mods folder, edit the stats in soldiers.rul as you see fit, then activate the mod.

Do you have a mod that'll affect training caps too?

19
XPiratez / Re: How do I mod my files to make my Hands stronger?
« on: August 25, 2016, 04:03:54 pm »
Great, now the black market's messed up!  I'm trying to double the min and max stats of my piratez, as well as doubling how high their stats can be trained, and  the stats cap.  Could someone here make a mod that'll do that?  Cheating, I know, but cheating can be fun too (besides, for a human sub-species called the Ubers, they're not all that uber in my opinion.)

20
XPiratez / Re: How do I mod my files to make my Hands stronger?
« on: August 25, 2016, 03:37:43 pm »
Unless there's some weird sort of anti-hacking feature, modifying my piratez' stats in the ruleset causes the game to default to regular OpenXCOM, regardless of whether or not the XPirateZ mod's activated.

21
XPiratez / Re: How do I mod my files to make my Hands stronger?
« on: August 25, 2016, 03:15:32 pm »
Unless I'm just crappy at this, I feel like my piratez are getting killed a little too much for my liking.  How do I improve their potential stats (that is, the lowest and highest their stats can be)?

22
XPiratez / How do I mod my files to make my Hands stronger?
« on: August 25, 2016, 04:21:10 am »
Just getting back into playing X-PirateZ, but I just remembered that my units have a tendency to be a little on the weak side sometimes (I've read that, overall, they're worse than XCOM soldiers.  What do I edit to give my gals better starts from the get-go?

23
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: August 25, 2016, 04:17:58 am »
Aren't these mods and resources already in X-PirateZ by default?

24
XPiratez / How do I edit the save file to increase my current funds?
« on: March 07, 2016, 02:38:14 am »
I'm wanting to edit the save file so that I can increase my current funds (not funding, but the funds I've earned and have yet to spend).  I know where the save file is, but I'm still not sure as how to go about it.  Could someone help me out here?

Before anyone says anything, yes, I know the answer's probably in ufopedia, but that site's down right now, with no sign of coming back up any time soon.

25
XPiratez / Re: [MAIN] XPiratez - 0.98 - 26 Feb - Leather, Oil & Sweat
« on: March 06, 2016, 03:39:00 am »
I follow the instructions to the letter, but no matter how times I uninstall and reinstall, every time I've clicked on the .exe file it says that it can't find the damn directory!  What am I doing wrong!?

26
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: March 06, 2016, 02:21:57 am »
Game's calling it the Ufopedia instead of the Bootypedia...what did I do wrong?

27
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: March 06, 2016, 01:26:57 am »
Sorry, I wasn't for sure if that was all I had to do or not, and was getting irritated by the fact that no one explained this.  Thanks.

By the way, semi-related, is there a way to make my pirates invincible, or at least close to it?  Like some sort of code to edit or something like that?

28
XPiratez / I need help with installing a mod into X-PirateZ
« on: March 06, 2016, 01:09:18 am »
https://openxcom.org/forum/index.php/topic,4187.0.html

I need help installing the mod in the above link, but help has been less than forth-coming from that specific thread.  Could someone please tell me how to install the mode before the whole thing drives in insane?

29
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: March 06, 2016, 12:57:41 am »
Semi-related to this thread.  Before you log-off, do your fellow members a favor, and CHECK YOUR INBOX!!!

Someone may have asked you an important question, so please check your inbox and reply to your messages.

30
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: March 05, 2016, 11:05:18 pm »
Could someone explain how to install this, please?

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