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Messages - werbfred

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Released Mods / Re: Real Vision Mod
« on: July 08, 2017, 10:15:48 am »
Hello,

Would it be possible to share source code ?

I would like to merge it with the latest nightly version I use.

2
Work In Progress / Re: Weapon Rework/Expansion - Version 0.8
« on: September 07, 2014, 08:29:29 pm »
Is a patch of the mod planned? or what do we exactely replace in the .rul files?

If this works I would say that this mod is one of the bests :)

3
Released Mods / Re: [CRAFT] Sentinel class interceptor.
« on: August 30, 2014, 05:58:58 pm »
Updated french translation. Found two syntax error  :'(

4
Released Mods / Re: [CRAFT] Sentinel class interceptor.
« on: August 29, 2014, 10:27:54 pm »
French translations:

Code: [Select]
  - type: fr
    strings:
      STR_SENTINEL: SENTINEL
      STR_SENTINEL_UFOPEDIA: UN CHASSEUR DE COMBAT EQUIPE DE DEUX STRATOREACTEURS A COMBUSTION SUPERSONIQUE (SCRAMJET) ET DES DERNIERES EVOLUTIONS TECHNOLOGIQUE EN TERMES DE BLINDAGE. LES INCONVENIENTS SONT UNE CONSOMMATION PLUS IMPORTANTE DE CARBURANT, AINSI QU'UNE ACCELERATION MOINDRE DUES AU POIDS DE CET AERONEF.

Nice MOD  :o

5
Programming / Unfinished translation and fallbacks
« on: August 29, 2014, 10:09:57 pm »
What would you think of making it possible to choose a secondary language as fallback when no translation string is available?

Actually only english/american is fully available, and you get a lot of awfull STR_XXX_XXX strings, if the string does has not been translated. This is the case for most MODs. Choosing a fallback language could be optional for those that like the fancy STR_XXX_XXX strings  8), or those who want to participate in translating the GUI. Myself started working on translating to french a few MODs and hope to be able to submit my participation to MODders.

Otherwise.... great job !

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