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Open Feedback / Re: Melee and the Kool-Aid man
« on: December 16, 2015, 04:48:23 pm »
Can't drills in TFTD destroy walls? If not, would it be possible to program them to destroy terrain?
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There's a good example and video by Meridian. Essentially, check the mod for what Nightly it requires (usually linked by the mod author), download that and install it to a OpenXcom folder of your choice. Extract the mod into a user/Mods subdirectory in the OpenXcom folder you just made.
Make sure you copy the UFO/TFTD files from C:\Program Files\Steam\steamapps\common\XCom UFO Defense\ (all of them) and put them into the /UFO and /TFTD subdirectories in the OpenXcom folder you created.
Start OpenXcom and go into the Options then Mods section; change the Game type from UFO: Enemy Unknown to the mod you downloaded!
OpenTFTD playtest stream!
https://openxcom.org/2015/08/opentftd-playtest-stream/
Technically it's correct, everybody is vulnerable to explosions.