Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - CthuluIsSpy

Pages: [1]
Suggestions / Weight limit on transports
« on: July 17, 2015, 01:38:46 am »
Hi all,

I absolutely love the fact that openXcom gets rid of the 80 item limit; it felt really restricting and it resulted in complications during the base defenses.

However, getting rid of the limit also resulted in balance issues, as you can now take anything you want on a mission; if you wanted, you can equip 26 soldiers with blaster launchers and ammo, grenades, medkits and electroflares, and still pack a few heavy plasmas for good measure (I did that for cydonia :P)

To remedy this, might I suggest giving the transports a weight limit? For example, a skyranger has a capacity of 150, Lightning 100, and avenger 300?

Suggestions / Give Chrysallids their weakness
« on: July 02, 2015, 01:04:47 pm »
Would it be possible to give chryssalids their vulnerability to explosive damage?
They are meant to have it, per the ufopedia, but its not in the code.
That is why they are so tough; you are meant to blow them up, but as they lack the appropriate modifier they can tank explosive rounds with no difficulty.
I think a 150% modifier would be fair, like the sectopods and their weakness against lasers.

Pages: [1]