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Offtopic / Re: Zodiac Legion, another fantasy Game inspired by X-COM
« on: March 25, 2022, 09:56:15 am »Zodiac Legion is a game that was inspired by the movie “The Lord of the Rings”. In this game, players are given a character from each zodiac sign and they have to fight against other characters from their own zodiac sign. Players can choose between two different classes; Warriors and Mages. Each class has its own strengths and weaknesses. Warriors are good at melee combat and are strong in physical attacks while mages are better at casting spells and using magic.
Hi, and thank you for your summary!
The game has little relation to "the Lords of the Rings" movie. Actually, when I started, I wanted to make a fantasy X-COM. However, there are a lot of things that don't work the same way at all when a large part of the warriors use melee, so we ended up with something quite different, and I would say our combat is closer from Blood Bowl or Descent: Journeys in the Dark now.
So the main X-COM element is now the interaction between the geoscape (kingdom building), and the turn-based missions.
Regarding the lore, we drew from multiple sources of inspiration:
I cannot deny being influence by Saint-Seiya when it comes to having champions with powers coming from zodiac constellations!
But we drew from mythology(some of the opponents are satyres and minotaures, but in a way, we could say we were also influenced by Games Workshop) and history :
The Zodiac order is organized like the medieval chivalric holy orders, while its opponents are a loose confederation with characteristics from the hanseatic league or the Holy Roman Empire (ie, very loose organization, with strong intra faction rivalry, but huge combined power).
Regarding Zodiac signs, characters will indeed have one sign (the player has some choice in the matter), and these signs will function as sub-class archetypes (Taurus would lean into the barbarian archetype, while Aquarius would be closer from an elementalist), but you can customize them to some extent, by your choice of perks (some perks will be common to several signs according to their element or characteristics, other will be specific to a single one), or with their secondary ascending sign.
The opponents work differently, because it is easier to have them with fixed stats with slight variations than to have each opponent being unique (as it would be a mess to guess the abilities of each at first glance).