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Messages - Galdred

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40k / Re: 40k
« on: February 15, 2021, 08:23:40 pm »

If you're getting a lot of cultist alerts, that means there are cultist bases in the area. You can find them by patrolling with your craft (there should be an article about this in the Assistance category of the Codex).

Is there a place to go to "get started" with the mod? I feel like an orc techie pressing random buttons when I play, and the results are not very convincing. In my latest attempt, I tried engaging a chimera and lost all of my crafts. Did I miss something, like equipping the crafts with air to ground ordnance?

Help / Re: map arrangement
« on: February 08, 2021, 09:08:18 pm »
The script file is simpler than I thought.
So roads can be placed between blocks on some maps?

Help / map arrangement
« on: February 07, 2021, 10:41:53 pm »
How are map "blocks" arranged for a given mission?
Are there higher level maps that indicates which blocks are available at each position? Are there connectors between blocks, or connection rules?
I looked in the map editor, but I could only see the block themselves, no higher level logic to arrange them.

Offtopic / Re: Introduce yourself
« on: February 02, 2021, 11:29:30 pm »
Hey, I am Alexandre. I was first obsessed with Laser Squad after I failed to "acquire" it. I played it at my cousins' home, and I wanted it badly but I could not find the Atari ST version for sale, and they traded their copy for something else when I asked them to copy it.
My obsession with the game and 40K made me write a mediocre (unfinished and unpolished) clone a few years later for Atari.


Given that I didn't get a PC before 1998, I also missed X-COM, and I ended up playing X-COM apocalypse first.
I could only play X-COM: UFO Defense around 2005 on abandonware sites, but I really loved the game.

So a few years later, when I left my job to follow my wife to China, I started working on my own  fantasy X-COM (Zodiac Legion), and I am really glad to see X-COM still being modded (and into 40K!) with an updated UI.

Offtopic / Re: XCOM Inspired Fantasy Game
« on: February 01, 2021, 06:20:21 pm »
That's a pretty impressive game project! I really like the Amiga/Atari aesthetics, and the flooding is impressive!

TLDR: my biggest mistake was picking squares over hexes. I would recommended hexagonal lattice even for real-time strategies. Unfortunately Blizzard doesn't feel enough competition to fix their competitive games and make the next Stracraft into a perfect game.


I am working on another pretty different XCOM inspired fantasy game, and I decided to go with hexes for the same reasons you recommended them, more or less.
What triggered me the most with squares was that formations don't work if both sides are not facing each other from the main directions, which should happen a lot in a game with large maps and fog of war (because you cannot have proper Zones of controls with squares).

However, it has been a huge pain to make walls and buildings, so I am still really torn about the issue. It really makes the wall tiles hard to read in term of blocking movement and LoS.

The NW->SE walls don't follow the hexagonal lines which causes all sort of issues.
I should have gone with natural caves instead of constructed walls.

So I am not sure you really were wrong about picking squares.

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