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Messages - toshiaki2115

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1
Translations / Re: Japanese version
« on: December 17, 2013, 10:39:23 pm »
Thank you,
talk of Japanese fonts in like have come up in the Japanese community,
once, perfect Japanese font was published temporarily.
(Which was attached put it to generate the images of all glyphs in FontForge from M + fonts per full-free)

Although know precisely the state of the translation thanks which uses it,Style arrangement in the Japanese translation seems to be still.
(Sentences that are not folded is seen here and there)

(So, because it was something that was converted by force to English with Google translate Japanese, please forgive the confusing meaning)

2
Offtopic / Re: Your X-COM base names
« on: August 25, 2013, 12:33:55 pm »
EDF(Earth Defencive Force) -(Area Name)

3
Released Mods / Re: Ufo:TTS Style SniperRifle
« on: June 24, 2013, 08:45:55 pm »
oh, I'm sorry it is not able to return until nowAdding sound file and sprite I good to be free ;)
I want to update various time being

(This Res has been written in Google Translate)

4
Released Mods / Re: XCOM:EU Sound mod for Original XCOM
« on: June 01, 2013, 09:48:19 pm »
OK Great Work ;)

5
Released Mods / Re: XCOM:EU Sound mod for Original XCOM
« on: June 01, 2013, 10:07:05 am »
hum....You should probably need 54 pieces of audio file Sample2.cat.
It is recommended that you expand the Sample2.cat of UFO-CE_WIN_SOUNDS.ZIP in https://xcom-sounds.atw.hu/,
to see what funny.0053_1 and 0053_0 is not it does not or a mix surely?

(Or may have left out in the middle the files needed to configure CAT)

6
Released Mods / Re: XCOM:EU Sound mod for Original XCOM
« on: May 31, 2013, 08:57:08 pm »
Are you trying to upload the wrong file?
Sample2.rar is sample2.cat I did not come out to the 0054_0.wav even unpack

7
Released Mods / [WEAPON] Ufo:TTS Style SniperRifle
« on: May 23, 2013, 04:53:32 pm »
Good day, commanders.
I'm japanese
Since not write English, I use Google Translate.Because I do not think I read, please understanding, somehow

Ufo The two side Style SniperRifle
UFO: The Two Sides from sniper rifle. The contents of Ufopedia, I wrote I have delusion
This is useful to raise the hit rate, but you will suffer from power shortages since the mid.(English only)

Image is normal rifle .(gun bigSprite: 1 ,crip bigSprite: 2)
You can be close (in the sprite folder) to Ufo the two side by using the image of the bundle it if you do not like.
I do not know how to add a custom file, I have integrated BBtoolpack( https://www.strategycore.co.uk/files/bbs-toolkit/ )

Custom Style Sniper Rifle
more cost ,more Accuracy, more Heavy weight, more use turn, small Increase power.
I Like !



Install
download  Sniper_Rifle_Mod.rar.
Please look at the post of https://openxcom.org/forum/index.php/topic,1245.0.html
Sniper_Rifle_Mod.rar unzip data (ruleset folder and resources folder) in the openxcom/data/ folder,
Appending config.cfg isunder the  rulesets: <br>  - Xcom1Ruleset of    - SniperRifle_u2s or   - SniperRifle_custom  (choose your like!)

(I need custom sound parameter and more weapon's parameter(hit rate correction due to the distance And  the size of the collision detection of the bullet itself) )

DOWNLOAD

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