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Messages - Hadriex

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1
The X-Com Files / Re: Is there a mod for streamers? If not...
« on: September 06, 2024, 01:06:08 am »
Thanks for the tip on the sound files. That's a huge help.

2
The X-Com Files / Is there a mod for streamers? If not...
« on: September 05, 2024, 10:39:09 am »
It's a long shot, but it's good to ask first before reinventing the wheel.

I really loved the xcom files, it's a hell of a mod. I've been watching for years as more and more is added, not to mention all the mod mods, and I really want to stream it again. However, I've streamed a fair bit of Xcom over the years and there's a problem for streaming sorta baked into Xcom. The same encounters repeat.

I kinda like this, training missions are very much a part of the game, and I don't always capture my targets first try. But running into the 20th beetles in the desert mission doesn't exactly make for the most captivating livestream.

So, I need some sort of mod mod. The simpler the better.

My first guess at a solution would be to create some sort of queue where I can throw repeat missions I don't want to do on stream, and then between streams go back and run those missions.

My second potential solution would be to extend the duration missions stay on the map by several months. Again allowing me to come back to them between streams. Though this would be a lot messier as more and more red dots spread over my map like the measles. But it does have the advantage that I could probably figure out how to do this myself.


I'm open to other ideas. I'm also in no hurry as I've not committed to any particular timeframe.

3
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 08, 2024, 06:37:16 am »
Looks like so much has been added since I played it. Don't know when I'll have the opportunity to give the completed mod a go but I find I keep thinking more about this one then most of the other mods I've tried. It's such a wild reinterpretation.

4
Released Mods / Re: X-Chronicles Release, v.0.99.14
« on: September 23, 2023, 04:15:18 pm »
I can't figure out how to make the hero armor.

5
Released Mods / Re: X-Chronicles Release, v.0.99.14
« on: September 23, 2023, 01:23:31 am »
Thank you

7
Released Mods / Re: X-Chronicles Release, v.0.99.13
« on: September 21, 2023, 04:34:53 pm »
Thank you.

I'm at November 2023. I think the bottleneck is that I need to meet a dwarf, how do I find one?

8
Released Mods / Re: X-Chronicles Release, v.0.99.12
« on: September 15, 2023, 01:04:38 am »
Ah. OK then.

I'd like a bug fix patch if you've already got the work done.

9
Released Mods / Re: X-Chronicles Release, v.0.99.12
« on: September 12, 2023, 04:35:47 pm »
How do I make medical armor? I can make warrior and crusader, but I can't seem to craft the savior/medical armor.

10
Released Mods / Re: X-Chronicles Release, v.0.99.12
« on: September 09, 2023, 05:21:28 pm »
Ah I see, I need to capture more monsters. All right then. Thank you.

11
Released Mods / Re: X-Chronicles Release, v.0.99.12
« on: September 09, 2023, 12:56:34 pm »
Thank you, that cleared up a couple things. But the sigil thing continues to be a problem. I've interrogated every spellcaster available. I have the sigils unlocked but cannot craft them.

Easier to show, here:

https://www.youtube.com/watch?v=XLTXuJNowBs

12
Released Mods / Re: X-Chronicles Release, v.0.99.12
« on: September 09, 2023, 02:20:27 am »
three questions.

how do I do the battlemage exam? I researched it awhile ago, but while the healer exam shows up in my transformations, battlemage exam is nowhere I can find.

What is the mana operator? I see it mentioned in UFOpedia and was expecting to find it in a research. but I've researched everything available and did not find it. Am I missing something?

I've gained the ability to create spells, but for some reason only fireball and fire claw. How do I get the other level 1 sigils?

13
Released Mods / Re: X-Chronicles Release, v.0.99.12
« on: August 31, 2023, 12:52:15 pm »
Great. :)

Also glad to see the rifts fix. I lost one game when I tried to stick to 1 base because no rift spawned in range for 3 months so I'm super glad to see that patch note.


I would love if the low walls could be vaulted or climber over. Both for the player and the enemies. I know someone was working on something like that, though I have no idea if it went anywhere. Looks like it made all walls climbable which is definitely not what I'd want, but it might be on the right track to making selective things climbable (or even the creation of climbing enemies or climbing armor).

Here's a link to a showcase: https://www.youtube.com/watch?v=zVQrEJTwuAg

On the subject of fences, the chainlink fences are impervious to nearly all small, or even heavy weapons fire. Explosives still tear them down, but I've had tanks fire machine guns and every bullet bounces harmlessly off a chainlink fence. I suspect this has to do with the lowered damage and hit point values in the X-Chronicles. I'd much rather it were easier to tear holes in the fences. If possible I wish melee weapons could cut through them as well, so enemies could slash through the fence.

On a whole I'm loving the concept and enjoying seeing all the cool shit you put into this. I'll no doubt have more feedback when I complete the game.

14
Released Mods / Re: X-Chronicles Release, v.0.99.11
« on: August 23, 2023, 12:36:50 am »
Game crashed when I researched Extraterrestial Equipment. The error log says 'Research STR_UFO_MATERIALS not found'

I have it recorded on video and I have the save file, if there's any more info you need.

15
The X-Com Files / Re: The X-Com Files - 2.3: Rise of The Cultists
« on: February 15, 2022, 04:29:09 pm »
Damn. This and the new engine upgrades sound amazing.

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