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Messages - Sander Bouwhuis

Pages: [1] 2
1
I tried v7.11.
1. Delete options.cfg
2. Start OpenXComEx.exe
3. Go to options
4. Go to fullscreen
5. Set native resolution
6. Change 'disable' (which was selected) to 'raw'
7. #CRASH#

Code: [Select]
[28-07-2024_13-04-38] [INFO] OpenXcom Version: Extended 7.11 (v2024-01-09)
[28-07-2024_13-04-38] [INFO] Platform: Windows 64 bit
[28-07-2024_13-04-38] [INFO] Data folder is:
[28-07-2024_13-04-38] [INFO] Data search is:
[28-07-2024_13-04-38] [INFO] - C:/Users/Bouwhuis/Documents/OpenXcom/
[28-07-2024_13-04-38] [INFO] - E:/Games/Installed/OpenXcom v7.11/
[28-07-2024_13-04-38] [INFO] User folder is: C:/Users/Bouwhuis/Documents/OpenXcom/
[28-07-2024_13-04-38] [INFO] Config folder is: C:/Users/Bouwhuis/Documents/OpenXcom/
[28-07-2024_13-04-38] [INFO] Options loaded successfully.
[28-07-2024_13-04-38] [INFO] SDL initialized successfully.
[28-07-2024_13-04-38] [INFO] SDL_mixer initialized successfully.
[28-07-2024_13-04-38] [INFO] Attempted locale:
[28-07-2024_13-04-38] [INFO] Detected locale: C
[28-07-2024_13-04-38] [INFO] Attempting to set display to 640x400x8...
[28-07-2024_13-04-38] [INFO] Display set to 640x400x8.
[28-07-2024_13-04-38] [INFO] Loading data...
[28-07-2024_13-04-38] [INFO] Scanning standard mods in ''...
[28-07-2024_13-04-38] [INFO] Scanning user mods in 'C:/Users/Bouwhuis/Documents/OpenXcom/'...
[28-07-2024_13-04-38] [INFO] Active mods:
[28-07-2024_13-04-38] [INFO] - xcom1 v1.0
[28-07-2024_13-04-39] [INFO] Loading begins...
[28-07-2024_13-04-39] [INFO] Pre-loading rulesets...
[28-07-2024_13-04-39] [INFO] Loading vanilla resources...
[28-07-2024_13-04-40] [INFO] Loading rulesets...
[28-07-2024_13-04-40] [INFO] Loading rulesets done.
[28-07-2024_13-04-40] [INFO] Loading fonts... Font.dat
[28-07-2024_13-04-40] [INFO] Lazy loading: 1
[28-07-2024_13-04-40] [INFO] Loading custom palettes from ruleset...
[28-07-2024_13-04-40] [INFO] Making palette backups...
[28-07-2024_13-04-40] [INFO] After load.
[28-07-2024_13-04-40] [INFO] Loading ended.
[28-07-2024_13-04-40] [INFO] Data loaded successfully.
[28-07-2024_13-04-40] [INFO] Loading language...
[28-07-2024_13-04-41] [INFO] Language loaded successfully.
[28-07-2024_13-04-41] [INFO] OpenXcom started successfully!
[28-07-2024_13-04-41] [INFO] Playing flx, 320x200, 890 frames
[28-07-2024_13-04-41] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[28-07-2024_13-04-43] [INFO] SDL_mixer initialized successfully.
[28-07-2024_13-04-44] [WARN] Couldn't get display resolutions
[28-07-2024_13-04-51] [INFO] Attempting to set display to 640x400x8...
[28-07-2024_13-04-53] [INFO] Display set to 640x400x8.
[28-07-2024_13-05-08] [INFO] Attempting to set display to 3840x2160x8...
[28-07-2024_13-05-09] [INFO] Display set to 3840x2160x8.
[28-07-2024_13-05-22] [INFO] Attempting to set display to 3840x2160x32...
[28-07-2024_13-05-22] [INFO] Display set to 3840x2160x32.
[28-07-2024_13-05-22] [FATAL] A fatal error has occurred: Segmentation fault.
[28-07-2024_13-05-22] [FATAL] 0x5dc830 OpenXcom::CrossPlatform::stackTrace(void*)
[28-07-2024_13-05-22] [FATAL] 0x5dd6b0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[28-07-2024_13-05-22] [FATAL] 0x41c7f0 signalLogger(int)
[28-07-2024_13-05-22] [FATAL] 0xa1ade0 OpenXcom::UfopaediaStartState::think()
[28-07-2024_13-05-22] [FATAL] 0x7ffaf933cdc0 _C_specific_handler
[28-07-2024_13-05-22] [FATAL] 0x7ffaf9352810 _chkstk
[28-07-2024_13-05-22] [FATAL] 0x7ffaf93020d0 RtlRaiseException
[28-07-2024_13-05-22] [FATAL] 0x7ffaf9351410 KiUserExceptionDispatcher
[28-07-2024_13-05-22] [FATAL] 0xa292b0 SDL_FillRect
[28-07-2024_13-05-22] [FATAL] 0x6b9bc0 OpenXcom::Surface::CleanSdlSurface(SDL_Surface*)
[28-07-2024_13-05-22] [FATAL] 0x5f4cf0 OpenXcom::Game::run()
[28-07-2024_13-05-22] [FATAL] 0x41c950 SDL_main
[28-07-2024_13-05-22] [FATAL] 0xa1c910 console_main
[28-07-2024_13-05-22] [FATAL] 0xa1ca30 WinMain
[28-07-2024_13-05-22] [FATAL] ??
[28-07-2024_13-05-22] [FATAL] ??
[28-07-2024_13-05-22] [FATAL] 0x7ffaf8ec7360 BaseThreadInitThunk
[28-07-2024_13-05-22] [FATAL] 0x7ffaf92fcc70 RtlUserThreadStart
[28-07-2024_13-05-29] [FATAL] OpenXcom has crashed: Segmentation fault.
Log file: C:/Users/Bouwhuis/Documents/OpenXcom/openxcom.log
If this error was unexpected, please report it on the OpenXcom forum (OXCE board).
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

This is my GPU:
Code: [Select]
NVIDIA System Information report created on: 07/28/2024 13:08:45
System name: HOME

[Display]
DirectX version: 12.0
GPU processor: NVIDIA GeForce GTX 1660 Ti
Driver version: 560.70
Driver Type: DCH
Direct3D feature level: 12_1
CUDA Cores: 1536
Core clock: 1845 MHz
Memory data rate: 12.00 Gbps
Memory interface: 192-bit
Memory bandwidth: 288.05 GB/s
Total available graphics memory: 22506 MB
Dedicated video memory: 6144 MB GDDR6
System video memory: 0 MB
Shared system memory: 16362 MB
Video BIOS version: 90.16.20.00.88
IRQ: Not used
Bus: PCI Express x16 Gen3
Device Id: 10DE 2182 3FC31458
Part Number: G161 0021

[Components]

nvui.dll 8.17.15.6070 NVIDIA User Experience Driver Component
nvxdplcy.dll 8.17.15.6070 NVIDIA User Experience Driver Component
nvxdbat.dll 8.17.15.6070 NVIDIA User Experience Driver Component
nvxdapix.dll 8.17.15.6070 NVIDIA User Experience Driver Component
NVCPL.DLL 8.17.15.6070 NVIDIA User Experience Driver Component
nvCplUIR.dll 8.1.940.0 NVIDIA Control Panel
nvCplUI.exe 8.1.940.0 NVIDIA Control Panel
nvWSSR.dll 32.0.15.6070 NVIDIA Workstation Server
nvWSS.dll 32.0.15.6070 NVIDIA Workstation Server
nvViTvSR.dll 32.0.15.6070 NVIDIA Video Server
nvViTvS.dll 32.0.15.6070 NVIDIA Video Server
nvLicensingS.dll 6.14.15.6070 NVIDIA Licensing Server
nvDevToolSR.dll 32.0.15.6070 NVIDIA Licensing Server
nvDevToolS.dll 32.0.15.6070 NVIDIA 3D Settings Server
nvDispSR.dll 32.0.15.6070 NVIDIA Display Server
nvDispS.dll 32.0.15.6070 NVIDIA Display Server
PhysX 09.23.1019 NVIDIA PhysX
NVCUDA64.DLL 32.0.15.6070 NVIDIA CUDA 12.6.32 driver
nvGameSR.dll 32.0.15.6070 NVIDIA 3D Settings Server
nvGameS.dll 32.0.15.6070 NVIDIA 3D Settings Server

These are my monitors:
DELL U4320Q (3840x2160) - Main monitor
DELL U2713HM (2560x1440) - 2nd monitor

2
Why's there a 15 second delay in there? After you change to Disabled, do you perhaps wait 15 seconds (where it counts down if you want to keep the settings), and then it crashes?

After I press 'Ok', the complete interface freezes (screen and mouse are 'stuck'). After 10 (or maybe 15?) seconds, the game crashes.
If this can't be fixed, at least people can find this thread to know how to use the text editing workaround to get the game working.

I'm happily playing now... the game is great!

3
I deleted the options.cfg file and used the halving method to reintroduce the settings.

Finally, I found that this single setting crashes the game when I change from 'raw' to 'disabled'.

WORKS
useOpenGL: false

#CRASH#
useOpenGL: true

Code: [Select]
[27-07-2024_22-45-41] [INFO] OpenXcom Version: Extended 7.13 (v2024-07-26)
[27-07-2024_22-45-41] [INFO] Platform: Windows 64 bit
[27-07-2024_22-45-41] [INFO] Data folder is:
[27-07-2024_22-45-41] [INFO] Data search is:
[27-07-2024_22-45-41] [INFO] - C:/Users/Bouwhuis/Documents/OpenXcom/
[27-07-2024_22-45-41] [INFO] - E:/Games/Installed/OpenXcom/
[27-07-2024_22-45-41] [INFO] User folder is: C:/Users/Bouwhuis/Documents/OpenXcom/
[27-07-2024_22-45-41] [INFO] Config folder is: C:/Users/Bouwhuis/Documents/OpenXcom/
[27-07-2024_22-45-41] [INFO] Options loaded successfully.
[27-07-2024_22-45-41] [INFO] SDL initialized successfully.
[27-07-2024_22-45-42] [INFO] SDL_mixer initialized successfully.
[27-07-2024_22-45-42] [INFO] Attempted locale:
[27-07-2024_22-45-42] [INFO] Detected locale: C
[27-07-2024_22-45-42] [INFO] Attempting to set display to 3840x2160x32...
[27-07-2024_22-45-42] [INFO] Display set to 3840x2160x32.
[27-07-2024_22-45-42] [INFO] Loading data...
[27-07-2024_22-45-42] [INFO] Scanning standard mods in 'E:/Games/Installed/OpenXcom/'...
[27-07-2024_22-45-42] [INFO] Scanning user mods in 'C:/Users/Bouwhuis/Documents/OpenXcom/'...
[27-07-2024_22-45-42] [INFO] Active mods:
[27-07-2024_22-45-42] [INFO] - xcom2 v1.0
[27-07-2024_22-45-42] [INFO] - Aliens_Pick_Up_Weapons_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - OpenXCom_Unlimited_Waypoints_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - Smarter_Equip_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - StrategyCore_Swap_Small_USOs_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - UFOextender_Psionic_Line_Of_Fire_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - XcomUtil_Fighter_Transports_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - XcomUtil_High_Explosive_Damage_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - XcomUtil_Improved_Gauss v1.0
[27-07-2024_22-45-42] [INFO] - XcomUtil_Infinite_Gauss v1.0
[27-07-2024_22-45-42] [INFO] - XcomUtil_Starting_Improved_Base_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - XcomUtil_Pistol_Auto_Shot_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - XcomUtil_Starting_Defensive_Base_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - XcomUtil_Starting_Defensive_Improved_Base_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - XcomUtil_Triton_Weapon_Slot v1.0
[27-07-2024_22-45-42] [INFO] - XcomUtil_Statstrings_TFTD v1.0
[27-07-2024_22-45-42] [INFO] - UFOextender_Gun_Melee_TFTD v1.0
[27-07-2024_22-45-43] [INFO] Loading begins...
[27-07-2024_22-45-43] [INFO] Pre-loading rulesets...
[27-07-2024_22-45-43] [INFO] Loading vanilla resources...
[27-07-2024_22-45-43] [INFO] Loading rulesets...
[27-07-2024_22-45-44] [INFO] Loading rulesets done.
[27-07-2024_22-45-44] [INFO] Loading fonts... Font.dat
[27-07-2024_22-45-44] [INFO] Lazy loading: 0
[27-07-2024_22-45-44] [INFO] Loading extra resources from ruleset...
[27-07-2024_22-45-44] [INFO] Loading custom palettes from ruleset...
[27-07-2024_22-45-44] [INFO] Making palette backups...
[27-07-2024_22-45-44] [INFO] After load.
[27-07-2024_22-45-44] [INFO] Loading ended.
[27-07-2024_22-45-44] [INFO] Data loaded successfully.
[27-07-2024_22-45-44] [INFO] Loading language...
[27-07-2024_22-45-44] [INFO] Language loaded successfully.
[27-07-2024_22-45-44] [INFO] OpenXcom started successfully!
[27-07-2024_22-45-44] [INFO] Playing flx, 320x200, 200 frames
[27-07-2024_22-45-46] [INFO] SDL_mixer initialized successfully.
[27-07-2024_22-45-46] [INFO] Update check status: 7; newVersion: v7.13;
[27-07-2024_22-45-54] [INFO] Attempting to set display to 3840x2160x8...
[27-07-2024_22-45-54] [INFO] Display set to 3840x2160x8.
[27-07-2024_22-45-54] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[27-07-2024_22-46-09] [INFO] Attempting to set display to 3840x2160x32...
[27-07-2024_22-46-09] [INFO] Display set to 3840x2160x32.
[27-07-2024_22-46-09] [FATAL] A fatal error has occurred: Segmentation fault.
[27-07-2024_22-46-09] [FATAL] 0x7ff60c0ff660 OpenXcom::CrossPlatform::stackTrace(void*)
[27-07-2024_22-46-09] [FATAL] 0x7ff60c100b20 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[27-07-2024_22-46-09] [FATAL] 0x7ff60be9dfc0 signalLogger(int)
[27-07-2024_22-46-09] [FATAL] 0x7ff60c6d99b0 OpenXcom::UfopaediaStartState::think()
[27-07-2024_22-46-09] [FATAL] 0x7ff8ed0bcdc0 _C_specific_handler
[27-07-2024_22-46-09] [FATAL] 0x7ff8ed0d2810 _chkstk
[27-07-2024_22-46-09] [FATAL] 0x7ff8ed0820d0 RtlRaiseException
[27-07-2024_22-46-09] [FATAL] 0x7ff8ed0d1410 KiUserExceptionDispatcher
[27-07-2024_22-46-09] [FATAL] 0x7ff60c6e7c50 SDL_FillRect
[27-07-2024_22-46-09] [FATAL] 0x7ff60c23dc60 OpenXcom::Surface::CleanSdlSurface(SDL_Surface*)
[27-07-2024_22-46-09] [FATAL] 0x7ff60c11f8e0 OpenXcom::Game::run()
[27-07-2024_22-46-09] [FATAL] 0x7ff60be9e060 SDL_main
[27-07-2024_22-46-09] [FATAL] 0x7ff60c6daff0 console_main
[27-07-2024_22-46-09] [FATAL] 0x7ff60c6db130 WinMain
[27-07-2024_22-46-09] [FATAL] ??
[27-07-2024_22-46-10] [FATAL] ??
[27-07-2024_22-46-10] [FATAL] 0x7ff8eba97360 BaseThreadInitThunk
[27-07-2024_22-46-10] [FATAL] 0x7ff8ed07cc70 RtlUserThreadStart
[27-07-2024_22-46-12] [FATAL] OpenXcom has crashed: Segmentation fault.
Log file: C:/Users/Bouwhuis/Documents/OpenXcom/openxcom.log
If this error was unexpected, please report it on the OpenXcom forum (OXCE board).
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

So, as long as you use text editing to change the setting to useOpenGL: false, the game doesn't crash (and works in 'disabled' mode).

4
Is 'vanilla' settings the 'disabled' option? If so, then I can't run that because it crashes.

5
I went from the original ('*raw) to disabled, and then it crashes.
When I just leave it on *raw, the game works. I don't know what the 'display filter' does. I was experimenting to try and discover what it was.

What should I set this to to get the best quality?

6
Sorry, I updated the original comment before I saw your response.
I used the 'disabled' display filter. I don't know what 'display filter' does exactly.

7
I just now installed OpenXComEx v2024-07-26. I went to the options, and after pressing 'Ok' the game crashed:
https://imgur.com/FIZCkTl

Code: [Select]
[27-07-2024_17-56-03] [INFO] OpenXcom Version: Extended 7.13 (v2024-07-26)
[27-07-2024_17-56-03] [INFO] Platform: Windows 64 bit
[27-07-2024_17-56-03] [INFO] Data folder is:
[27-07-2024_17-56-03] [INFO] Data search is:
[27-07-2024_17-56-03] [INFO] - C:/Users/Bouwhuis/Documents/OpenXcom/
[27-07-2024_17-56-03] [INFO] - E:/Games/Installed/OpenXcom/
[27-07-2024_17-56-03] [INFO] User folder is: C:/Users/Bouwhuis/Documents/OpenXcom/
[27-07-2024_17-56-03] [INFO] Config folder is: C:/Users/Bouwhuis/Documents/OpenXcom/
[27-07-2024_17-56-03] [INFO] Options loaded successfully.
[27-07-2024_17-56-03] [INFO] SDL initialized successfully.
[27-07-2024_17-56-03] [INFO] SDL_mixer initialized successfully.
[27-07-2024_17-56-03] [INFO] Attempted locale:
[27-07-2024_17-56-03] [INFO] Detected locale: C
[27-07-2024_17-56-03] [INFO] Attempting to set display to 3840x2160x32...
[27-07-2024_17-56-03] [INFO] Display set to 3840x2160x32.
[27-07-2024_17-56-03] [INFO] Loading data...
[27-07-2024_17-56-03] [INFO] Scanning standard mods in 'E:/Games/Installed/OpenXcom/'...
[27-07-2024_17-56-03] [INFO] Scanning user mods in 'C:/Users/Bouwhuis/Documents/OpenXcom/'...
[27-07-2024_17-56-03] [INFO] Active mods:
[27-07-2024_17-56-03] [INFO] - xcom2 v1.0
[27-07-2024_17-56-03] [INFO] - Aliens_Pick_Up_Weapons_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - OpenXCom_Unlimited_Waypoints_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - Smarter_Equip_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - StrategyCore_Swap_Small_USOs_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - UFOextender_Psionic_Line_Of_Fire_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - XcomUtil_Fighter_Transports_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - XcomUtil_High_Explosive_Damage_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - XcomUtil_Improved_Gauss v1.0
[27-07-2024_17-56-04] [INFO] - XcomUtil_Infinite_Gauss v1.0
[27-07-2024_17-56-04] [INFO] - XcomUtil_Starting_Improved_Base_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - XcomUtil_Pistol_Auto_Shot_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - XcomUtil_Starting_Defensive_Base_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - XcomUtil_Starting_Defensive_Improved_Base_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - XcomUtil_Triton_Weapon_Slot v1.0
[27-07-2024_17-56-04] [INFO] - XcomUtil_Statstrings_TFTD v1.0
[27-07-2024_17-56-04] [INFO] - UFOextender_Gun_Melee_TFTD v1.0
[27-07-2024_17-56-05] [INFO] Loading begins...
[27-07-2024_17-56-05] [INFO] Pre-loading rulesets...
[27-07-2024_17-56-05] [INFO] Loading vanilla resources...
[27-07-2024_17-56-05] [INFO] Loading rulesets...
[27-07-2024_17-56-05] [INFO] Loading rulesets done.
[27-07-2024_17-56-05] [INFO] Loading fonts... Font.dat
[27-07-2024_17-56-05] [INFO] Lazy loading: 0
[27-07-2024_17-56-05] [INFO] Loading extra resources from ruleset...
[27-07-2024_17-56-05] [INFO] Loading custom palettes from ruleset...
[27-07-2024_17-56-05] [INFO] Making palette backups...
[27-07-2024_17-56-05] [INFO] After load.
[27-07-2024_17-56-05] [INFO] Loading ended.
[27-07-2024_17-56-05] [INFO] Data loaded successfully.
[27-07-2024_17-56-05] [INFO] Loading language...
[27-07-2024_17-56-05] [INFO] Language loaded successfully.
[27-07-2024_17-56-05] [INFO] OpenXcom started successfully!
[27-07-2024_17-56-05] [INFO] Playing flx, 320x200, 200 frames
[27-07-2024_17-56-07] [INFO] SDL_mixer initialized successfully.
[27-07-2024_17-56-08] [INFO] Update check status: 7; newVersion: v7.13;
[27-07-2024_17-56-16] [INFO] Attempting to set display to 3840x2160x8...
[27-07-2024_17-56-16] [INFO] Display set to 3840x2160x8.
[27-07-2024_17-56-16] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[27-07-2024_17-56-32] [INFO] Attempting to set display to 3840x2160x32...
[27-07-2024_17-56-32] [INFO] Display set to 3840x2160x32.
[27-07-2024_17-56-32] [FATAL] A fatal error has occurred: Segmentation fault.
[27-07-2024_17-56-32] [FATAL] ??
[27-07-2024_17-56-32] [FATAL] ??
[27-07-2024_17-56-32] [FATAL] ??
[27-07-2024_17-56-32] [FATAL] Unfortunately, no stack trace information is available
[27-07-2024_17-56-37] [FATAL] OpenXcom has crashed: Segmentation fault.
Log file: C:/Users/Bouwhuis/Documents/OpenXcom/openxcom.log
If this error was unexpected, please report it on the OpenXcom forum (OXCE board).
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

Reproduction steps:
1. Go to the options screen
2. Go to the video options
3. Select 'Disabled' for the display filter
4. Press 'Ok'.
5. #CRASH#

8
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: July 27, 2024, 06:28:34 pm »
Thanks Meridian, you are a legend.  8)

9
It says 'Drop the mod in your folder'. What does that mean?
I have the following folders:

OpenXCom

--> common
----> Language
----> Palettes
----> Resources
----> Shaders
----> SoldierName

--> standard
----> Aliens_Pick_Up_Weapons
----> Aliens_Pick_Up_Weapons_TFTD
----> Demigod_Difficulty
----> Demigod_Difficulty_TFTD
----> Limit_Craft_Item_Capacities
----> Limit_Craft_Item_Capacities_TFTD
----> OpenXCom_Unlimited_Waypoints
----> OpenXCom_Unlimited_Waypoints_TFTD
----> PSX_Static_Cydonia_Map
----> StrategyCore_Swap_Small_USOs_TFTD
----> TFTD_Damage
----> UFOextender_Gun_Melee
----> UFOextender_Gun_Melee_TFTD
----> UFOextender_Psionic_Line_Of_Fire
----> UFOextender_Psionic_Line_Of_Fire_TFTD
----> UFOextender_Starting_Avalanches
----> XCOM_Damage
----> xcom1
----> xcom2
----> XcomUtil_Always_Daytime
----> XcomUtil_Always_Daytime_TFTD
----> XcomUtil_Always_Nighttime
----> XcomUtil_Always_Nighttime_TFTD
----> XcomUtil_Fighter_Transports
----> XcomUtil_Fighter_Transports_TFTD
----> XcomUtil_High_Explosive_Damage
----> XcomUtil_High_Explosive_Damage_TFTD
----> XcomUtil_Improved_Gauss
----> XcomUtil_Improved_Ground_Tanks
----> XcomUtil_Improved_Heavy_Laser
----> XcomUtil_Infinite_Gauss
----> XcomUtil_No_Psionics
----> XcomUtil_No_Psionics_TFTD
----> XcomUtil_Pistol_Auto_Shot
----> XcomUtil_Pistol_Auto_Shot_TFTD
----> XcomUtil_Skyranger_Weapon_Slot
----> XcomUtil_Starting_Defensive_Base
----> XcomUtil_Starting_Defensive_Base_TFTD
----> XcomUtil_Starting_Defensive_Improved_Base
----> XcomUtil_Starting_Defensive_Improved_Base_TFTD
----> XcomUtil_Starting_Improved_Base
----> XcomUtil_Starting_Improved_Base_TFTD
----> XcomUtil_Statstrings
----> XcomUtil_Statstrings_TFTD
----> XcomUtil_Triton_Weapon_Slot

--> TFTD
----> ANIMS
----> FLOP_INT
----> GEODATA
----> GEOGRAPH
----> HARDDISK
----> MAPS
----> MISSDAT
----> ROUTES
----> SOUND
----> TERRAIN
----> UFO2EXE
----> UFOEXE
----> UFOGRAPH
----> UNITS

--> UFO
----> GEODATA
----> GEOGRAPH
----> MAPS
----> MISSDAT
----> ROUTES
----> RUNEXE
----> SOUND
----> TERRAIN
----> UFO2EXE
----> UFOEXE
----> UFOGRAPH
----> UFOINTRO
----> UNITS

10
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.46)
« on: May 13, 2020, 09:17:25 pm »
For those who are interested, this guy posted his walkthrough of TWOTS on Ironman level of difficulty.
https://www.youtube.com/watch?v=2eYxy2HuwdI

Next time I will tell some jokes while playing in ironman mode ;D :D ;)

Ooooooooooh no! It's not in English. That's a real shame as I wanted to watch a fun (boring?) playthrough.

11
Troubleshooting / Re: Go to predicted UFO location
« on: October 05, 2019, 10:57:20 pm »
Maybe a stupid/obvious idea, but why don't the airplanes simply constantly adjust their heading so as to fly directly to the UFO's current position? That wouldn't be cheating, and the player wouldn't have to micromanage the multiple airborne vehicles to make sure they don't stand still without actually pursuing their targeted UFO.

12
Troubleshooting / Re: Can't see an enemy that my soldier can see
« on: August 19, 2019, 08:41:54 pm »
Really? OOOOOOOOOOooooooooooooooooooooh, NICE!!!
I'll try that tonight!

13
Troubleshooting / Can't see an enemy that my soldier can see
« on: August 18, 2019, 08:51:56 pm »
Often one of my soldiers stops because (s)he sees an enemy. The problem is that often I cannot see the enemy. I then have to slowly move my cursor over every single dark tile until I can find the 'invisible' enemy (the cursor blinks red+yellow).
Is there a setting I can set so that I don't have to do this tedious work? Or is there a mod that can do that?

Any info is greatly appreciated.

14
I tried Windows 'game bar', but it said it couldn't record the desktop (didn't recognize X-Com as a game?)
I tried Fraps, which could record. There was sound, but the screen was black (also couldn't record X-Com screen).

On a landed battleship mission I had it once. I think the icon was pink(?)
My soldier was on an elevator, and when I pressed the '1' icon it shortly jumped one level above the soldier and then jumped back down again. My soldier saw either a sectoid or one of those flying saucers (2x2 tiles) that explode when you kill them.

If you can't reproduce it, then never mind. I hate to take time from you. I already reported 4 bugs in the last week or so (all but this one got fixed!)

15
Sure, can you tell me how? Is there a program I can use to record video from X-Com?

Also, I downloaded the newest OpenXComExtended which claimed to be 2019-08-11, but when I start the game it says 2019-08-03. Is this a bug, or am I doing something wrong (tried downloading it 3 times with overwriting files).

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