Holy smokes dude- thank you very much for the highly detailed and insightful post!
So I gave this two tries, and here's where I got: I now have your scoped laser rifle sprite working for the Laser sniper rifle mod (woo, woo!), and I successfully reverted the laser rifle to it's standard sprite (so as to have it not share a bigbob with the laser sniper rifle), but I don't hink I went about achieving it the correct way, and I'm afraid I might have introduced overlapping rulesets or something rather. My trouble undoubtedly derives from not properly setting things up, and not fully understanding what I've done to get to this point. A brief recap:
- I copied the entire resources folder from your redbluelasers mod to the lasersniperfile mod (the resources folder didn't exist previously for this particular mod)
- I then copied your extreSprites.rul and items.rul files from your mod into the rulset folder of the laser sniper rifle mod, neither of which existed in the laser sniper rifle mod (I think this part is wrong on my part)
- I then changed within the Laser_Sniper_Rifle.rul to call upon the new resources
bigSprite: 316
floorSprite: 314
handSprite: 332
- I then reverted the laser rifle sprites by modifying the sprite numbers to bigSprite: 0 floorSprite: 8 handSprite: 6 in the items.rul, which worked
I'd greatly appreciate if you could look over my steps to see if there was indeed something I did wrong, because, while "working", I think I may hae messed something up under the hood, so to speak. Once again The Reaver of Darkness, thank you very much for taking the time to explain the reasoning behind everything; it's sort of like the old, "give a man a fish, he'll eat for a day, teach a man to fish, he'll eat for a lifetime"
*EDIT attached the laser sniper rifle mod in case you wanted to peek in it.