So I just had my first experience on Cydonia looking for the Mother Brain in the subterranean base, when I finally came upon the large room with the "T" shaped corridor, executing with the two grav lifts at the ends of the T leading up to the final confrontation. Upon entering the long corridor, I immediately spotted two Ethereals with blaster launchers at the end of the long stem of the T. I had a primed alien grenade, so I figured it would be a reliable way to take them both out. Only problem was, the game wouldn't let me complete the throw. My flying suit equipped soldier couldn't have been more than 8 tiles away, yet wasn't permitted to make the throw, I assume because of the low ceiling.
This to me is completely nonsensical; it's an illogical limitation of the game that my trooper could easily make this throw in the open, but is not allowed to "adjust his throwing arc" indoors. What would actually happen in a real-world situation like that (think S.W.AT. forces in interior structures), would be that you would roll the grenade with an underhanded motion.
What I propose is two things: firstly, that the throwing ruleset for spherical grenades permits them to be thrown for their full range despite any vertical limitation indoors (rolling), and secondly if a grenade banking mechanic could be implemented that would permit the bouncing of grenades around corners, like S.W.A.T. forces would do with a flashbang. Are either of these ideas interesting to anyone else? Are they practically achievable without much effort?