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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: August 03, 2017, 09:19:37 pm »
Hey everyone! Sorry for not really being a part of the community for so long. Had a rough year, didn't really do much in terms of maintaining the port. Still, I'm not dead yet, and I'll try to contribute whenever possible!
Having said that, I've managed to get some use from Travis, and now there will be automated builds for OpenXcom-android on my Github page: https://github.com/sfalexrog/openxcom-android/releases - these are all signed and are slimmer than the ones I used to produce (but are single-arch).
There are still some bugs that I know of and hope to fix eventually, and lots of bugs that I don't know about. I'll try and read through everything I've missed, but, chances are, I'll miss a lot. I know, github issues seem intimidating and for many that's yet another service that they'll have to register at, but I'd be really happy if you wrote about your bugs there!
The sound issues come from using the bleeding edge SDL version. There was a major rewrite of the resampler, and as a result sound got broken. I hoped it would get fixed soon, but alas, no such luck. So I guess I'm stuck with a sensible choice of using stable 2.0.5
Having said that, I've managed to get some use from Travis, and now there will be automated builds for OpenXcom-android on my Github page: https://github.com/sfalexrog/openxcom-android/releases - these are all signed and are slimmer than the ones I used to produce (but are single-arch).
There are still some bugs that I know of and hope to fix eventually, and lots of bugs that I don't know about. I'll try and read through everything I've missed, but, chances are, I'll miss a lot. I know, github issues seem intimidating and for many that's yet another service that they'll have to register at, but I'd be really happy if you wrote about your bugs there!
Can you please confirm you still have the issues, or it's just me?
The sound issues come from using the bleeding edge SDL version. There was a major rewrite of the resampler, and as a result sound got broken. I hoped it would get fixed soon, but alas, no such luck. So I guess I'm stuck with a sensible choice of using stable 2.0.5