1. How do i know which craft weapons are any good, and does it even matter ? I meah the machine guns you put on small helicopters, LMG, MG, BOMG, etc. Do their stats matter at all ? Or just slap any random 4 MGs on that heli and dont bother thinking too hard about it ?
I always use the HMGs, and it seems to be overall the best
2. MG descriptions say they "strip armour"...is that a joke or am i misunderstanding how armour works ? What can damage 25 and 5% pre-damage do against a minitank ? Is there a way to just repeatedly shoot an enemy with minigun for 0 damage to lower their armour ?
Whenever you see the white flash on a hit, some armor has been reduced even if no damage was dealt.
3. Speaking of minitanks and armoured cars...what can i even do against them ? Light cannons give 0 damage. Grenade launchers and Milkors give 0 damage. Miniguns - 0 damage. EMPs ? Minitanks take 40% damage from EMP, meaning it would take at least 3 EMP grenades per minitank, and that doesnt help with armoured cars at all. High explosives (that i have a very limited amount now with no way to get more of) ? My only Gauss pistol with a single clip that doesnt even have a reduce armour stat ?
Granted, i killed some vampire knights the other day with some sniper fire, but they are melee and there were civilian distractions as well, it took quite a while.
Dynamite is a bit easier to obtain than HiEx and can deal reliable damage, though you might need more than one. Miniguns work if you keep shooting. HMGs can get through their armor, but can be risky to use if they survive. Snipers can also work, but takes patience.
You shouldn't have large numbers of tanks to deal with before promo 3, so it's definitely time to break out those limited quantity weapons you might get.
4. Speaking or armour, early on you get Bio-Exo suit...what is it for, exactly ?
It provides great protection against cutting and chemical attacks. Against monsters, they can allow you to survive a hit or two. Not too bad to take out against Black Lotus when hunting for assassins. They're also more or less required for certain missions.
5. Speaking of dubious items, does the knockout grenade -slash- gas grenade do anything special ? Or is it just as it appears - a small patch of concentrated smoke that enemies leave immediately with no ill effect ? Or, for instance, smart shotgun, a very late 2-shot low-damage 3-range little thing...i dont see the niche for it, over say, BO SMG.
Knockout grenades provide a reliable way to KO most human and monstrous enemies you will encounter before 1999.
Gas grenades are absolutely deadly against all human enemies and even decent against aliens. They are some of the best weapons you can use when you get them.
Both grenades are extra useful during night missions, where you don't want to directly shoot your target and get auto-revealed to all the snipers on the map.
6. Speaking of knockout, i got some dart muskets here, am i correct that bio damage has to get through armour first to do anything, but electric damage ignores armour completely ? So to capture armoured targets bio darts are useless ? And what is the point of poison darts, exactly ?
They're all just damage types. Different enemies are weak against different attacks. Electric Darts deal more damage because it deals 50% health, and 75% stun (compared to the Bio Dart's 10% health, 100% stun). Both have to get past armor first.
8. Are dogs the only real way to spot stealth units ? Is there anything else i can do ? Like, peppering the terrain with fire or proximity mines...err...
Look for the anti-camo stat. Dogs are decent. Scout Drones and Rats are better. Motion Scanners can help too. Utilize the scout-retreat tactic to minimize your risks -- move 66-75% of your TUs forward with a rat or whatever, and run back toward safety.
9. Will there later be a better\faster way to increase the usefulness of AI drones ? Because in my opinion you dont have enough time really to raise it's accuracy the hard way before the invasion starts. Outrunner armor is a complete liability in harder, more enemy-rich missions, so you can only take it on very occasional easy walks, and i'm finding myself almost at invasion with AI barely over 60 accuracy.
I've found that the Minigun Tank will increase their stats ridiculously fast. I usually wait for that.
I've never built Outrunners, but I feel like there are plenty of cakewalk missions to train them up.