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Messages - shinr

Pages: [1] 2 3 ... 11
1
XPiratez / Re: Bugs & Crash Reports
« on: March 30, 2025, 07:11:53 pm »
My first crash with this mod.

There is a new update today that fixes your issue.

2
XPiratez / Re: [MAIN] XPiratez - N11 22-Mar-2025
« on: March 25, 2025, 08:59:10 am »
Spears and other types of weapons with an attack radius of 1 square or more are considered ranged weapons.

That is because they ARE, under the hood, Ranged weapons square-pegged into Melee ones.

This is most obvious when you use something unwieldy like a Hammer in close combat, get CQC-ed, and get deflected to a specific angle so that you can, in a blink it and miss it moment, see the "projectile" that came out of the Hammer flying away at the speed of light.

It's quite strange that bursts of shots count as one hit. It turns out that in order to remain invisible, it is better to use, for example, a minigun or multi-shot rocket launcher. While a pistol with a silencer is clearly not the best choice.

I'm under the impression that the Infiltration and Stealthy tags some weapons have are there for Deployment Restrictions purposes, i.e. can't sneak heavy ordinance and armor into cities and such, and have no other effect on Battlescape.

As for burst of shots as one hit, this level of abstraction I have no problem with (and which I visualize as "Enemy can only spot if they are able to transition from the GETTING SHOT AT PHASE to the REACTING PHASE)

Without that, auto-weapons would be penalized even if the enemy was killed in one burst (and logically the majority of autofire bursts would take between half-a-second to two seconds, so not enough time for spotting) and this allows shotgun blasts to count as one hit (otherwise: Oh no, I got killed by a shotgun, but the first pellet that hit me a nanosecond before the fatals ones was not fatal, so I spot the killer).

Not that there are no edge-cases that do not neatly fit, though.

3
XPiratez / Re: [MAIN] XPiratez - N11 22-Mar-2025
« on: March 23, 2025, 07:00:55 pm »
Thank god that I didn't start a new run last week.

4
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 23, 2025, 04:12:45 pm »
Ubers are considered "strong", which is why you can't easily recruit them, unless you take the Gals Are Superior path. That's why it doesn't make sense that Ogres, which are even stronger, can be so easily recruited. In other words, I wanna see Ogres nerfed both in their stats, and in how easy it is to obtain them. Pretty much every playthrough I see, people end up with half of their crew being just ogres.

Recruiting via Orge Convicts only, perhaps?

5
XPiratez / Re: A new sound for rcf magazine-fed weapons
« on: February 20, 2025, 08:22:43 pm »
emh...i dont get it, unless it is a common ssaying...?!

The post you linked was a reply to another of your own posts, where you had an idea of a newspaper background for the Solar Courier topics.

6
You'll need to quickly select tactics in multiple windows though.

Doesn't right-clicking a tactic applies it to everyone?

7
So basically, you propose that when you assign Engineers to a project when you already have no available Engineers left, it will automatically take already assigned Engineers from another project?

EDIT: Its fine when you only have one other project to siphon from, but how would this proposed mechanic will handle multiple ongoing ones? Even if it siphoned from only one project it might be a priority one that you need to have engineers on, forcing you to manually click more to ensure it stays relatively maxed up without making a mess of other projects, including the project that initially did the siphoning.

EDIT 2: This probably will be rejected due to space and/or complexity issues, but how about putting up/down arrows besides the numbers under the Engineers Allocated column?

8
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 29, 2025, 07:06:30 pm »
Went for Lazyass Captain / Grey codex to try and get Prank Dr X and subsequent story arc again.

Be advised that Various Dr. X paths are now locked behind specific Captain paths, and Pranking X might not be available for Lazyass Captain if I'm reading the offline xpedia right.

Quote
Also, I got a message in March about getting missile strikes. That's really early.

From my understanding, unless you play on the highest difficulty, you won't get missile striked until the Technocracy Hunter Killers start showing up a lot later.

9
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 27, 2024, 11:13:59 am »
and a new enemy unit: ratman chieftain, to replace the lieutenant in the rodeos, these lts should command ratmen squad in base crackdowns and or other assault missions..

Maybe a more Mob/Mafia-like name like Boss or Don would be better, especially when there are actual tribal groups in the mod.

10
XPiratez / Re: A thread for little questions
« on: December 23, 2024, 07:41:40 pm »
How do I go about acquiring craft and craft weapons to start shooting down ships and bandit convoys? I'm already in June and am still forced to use the Airbus. I can't seem to get my rank to the appropriate level to unlock the Car Thieves and bounty-hunting techs, either.

Research these:

Visit Nearby Town
Gun Shopping
Hardware Shopping
Craft Weapons
Inspect Machinery
Explore Tunnels
Call A Meeting
Pirate Style
Our Culture
Weirdness
We Need Craft Weapons!
Contacts: Tiger Transports
V8
Big Bird

Which will give you access to this research:

Assembling the Bird

Which when researched will give you an ability to manufacture the Little Bird.

You'll also want to research The Pharmacist before hand so that you can buy the Chemicals both to built the Bird and give it fuel.

11
XPiratez / Re: Bugs & Crash Reports
« on: December 19, 2024, 07:16:46 pm »
Not sure if this is a bug — my game is not unlocking the ranks for getting high scores. The new(ish) mechanic where you unlock rankings —rogue entrepreneur boss etc. each 1000 points on the scale. Multiple times, when surpassing last months rank by multiple thousands of points, I don’t actually get the bootypedia entry for the rank I received, or even the next incremental step — just nothing. I got rogue one month, next month I got 7000 points — nothing. Next months I get 7000 points again, and I got the 5000 point rank instead. Is it only every other month? Happened to me again at 9k.

You cannot skip ranks due to how the engine and research works.

As for next rank after Rogue, you need to research !!Bounty Hunting!! (which won't show up without Rogue Rank and Violence researched), receive a trophy from completing one such bounty (Since unlocked missions generate next month after researching them, it means that you cannot advance in rank in February>March March>April), research said trophy and have enough infamy.

12
XPiratez / Re: A thread for little questions
« on: December 06, 2024, 09:26:29 pm »
It was a while ago and it hadn't occurred to me to report it back then, so no save.

But the armor and items the Gals wore were Durathread with Fancy Shawls and Hellerium charms.

13
XPiratez / Re: A thread for little questions
« on: December 06, 2024, 09:05:35 pm »
Should've been clearer:

Is it possible for Gals with enough Cold Res to ignore cold weather, that avoided getting hit, had full health at the end of the final turn, and still end up Wounded for a day or two?

Asking because I was quite surprised after a Shambler Hunt where the beasties never had a chance to approach the girls, my untouched squad were suddenly bedridden.

I suspect end-of-battle DoT somehow messing things up, but I'm no expert on code and the gals are supposed to be immune to that.

14
XPiratez / Re: A thread for little questions
« on: December 06, 2024, 08:19:59 pm »
Is it possible to have enough Cold Res to not take damage from cold weather and STILL have your soldiers end up in the infirmary?

15
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 05, 2024, 06:56:51 pm »
Pirate Cruise! - A luxury cruiseline has approached us with a deal: wealthy, jaded investors want to experience the thrill of being robbed and captured by real live pirates! The passengers get the thrill of a lifetime, we get the loot and prisoners and the cruiseline gets to commit insurance fraud. Everybody wins! Except maybe it's a double cross: even chance of a cruise ship full of unarmed civilians who surrender turn one like the aircar race missions or a megapol sting squad or maybe those rich investors wanted the thrill of pirate *hunting* and showed up armed.

So basically Bodacious Space Pirates.

BSP is an anime about a schoolgirl inheriting her "late" father's Letter of Marque, and together with a school's Yacht club she goes "privateering", which in this case is basically "raiding" starliners as part show, part insurance fraud.

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