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Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« on: May 08, 2024, 03:46:03 am »
Another year another attempt to defeat the challenges this mod has to offer. Thank you for putting so much work into this mod, Nord
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I build 5 - torpedo defenses in each base (usually the first attached facilities are Sub Pen, General Stores, Torpedo defense , Radar)The torpedo defenses were a great idea! I am so used to them being useless I hadn’t even thought of it. They started to bomb my other main base but I was able to get defenses up to stop them
- most bomber subs need like 1 or to shots to destroy them
I modified facilities.rul according to common sense
- so you can build any advanced defense over existing other in short time (like improved med-bay )
To Nord - don't forget fix "Headquarters" word too. It has double "a" in it's word. Same if you decide to build it at new base, same error in facilities list.SH is hard but after trying Genius and Veteran so many times I actually find it easier in some other ways that I can better manage. There are way more aliens, which means more points and loot, so I can make up for negative missions like abandoning mind worms or 2 parters I’m not ready for. There is enough points to score that I can still make up the month if I tighten up. On other difficulties if I really blew it in one or two missions it felt like the run was over. The extra loot also lets me hire more soldiers (since I suck and people die a lot) and I can do a lot more with base building.
To Legacy - SH no thanks. I tried few years ago, with great random I managed survived year and half until aliens build so many bases what I can even fly safe to simple mission because HK's just spawns everywhere. The most big problem for me is insane MC control even on lowest difficulties. I thinking now made adjustments in mine QoL submod to make easy things easy but hard is hard. But I need read wiki 1st before change MC stats according difficulty levels. And those commanders which I made too no longer needed since any officer could unlock 2 important researches.
Have not played this mod for a while, so I forgot what MC Lab require and got confused with it. Research it now require advanced technician too? Man this mod was pain already but now it's became even harder.And here I was getting excited about my research. Sounds like I have more to do
For some reason, you can see an alien inside a medium sub from a certain point. The ufo had landed, so it should not be damaged in any way, Maybe a bug in the definion of the medium sub? See screenshot and a save.
That was the point. :-)Working as designed then :p