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Messages - Apocca

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1
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: March 05, 2025, 04:04:52 pm »
I started a new N10 game after a run from N1. I see this game has evolved allot. Nice work Dioxine!   8)
I like the early game where you gave to be strategic with the amount of ammo for Little Bird. The whole progression with Ranks is a nice idea. It gives you the ability to do it on your own pace.
Looking forward the get the Aurora end for this run. I ended up choose the Aurora path soon because I was getting bombarded with missile strikes. The first 2 I was able to intercept but after that the missile strikes just hit my base without being detected.
Is it possible to make them more detectable?

Also this time I was able to get scented message 2. Yay!  :D


2
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 04, 2025, 09:17:49 pm »
Ah, tnx for the confirmation on Dr X Prank Her.

1) assaultin ninja HQ is a real pain...these damn turrets are nasty...maybe with some tanks might get the jobdone..any hint on how to deal with?
I always went for Grav Unit -> Flying Armors -> Grav Harness -> Swiftsuit -> Blitz armor and then kill the turrets with melee

3
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 31, 2025, 10:12:17 pm »
Ah, Creativity but it should also allow for Lazy-Azz Captain via Reprobate

4
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 30, 2025, 02:36:49 pm »
Hmm, don't really see it's locked to a specific captain.
Only thing I was missing last time was scented message 2
To which captain is it locked?

5
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 29, 2025, 03:54:09 pm »
Starting a new game in N10.0.2 since I got stuck in N1 trying to get Prank Dr X but never getting the right event.

Looks like allot has changed. No longer can you get your Codex craft early because you need more workspace. Or at least, that's how I remember it, so now I'm stuck with Little Bird who has finite ammo that cannot be replenished until you get Krazy Hanna.
I also see you start out with some rubble and can only build Burrows. Thought you were able to build at least some more buildings in the beginning.

Went for Lazyass Captain / Grey codex to try and get Prank Dr X and subsequent story arc again.

January and February went well with score, got to 3000 for the next rank. March was almost 0 score because of so many UFOs flying over that I could not shoot down. I hope April gets better now that I have Little Bird.
Also, I got a message in March about getting missile strikes. That's really early.

6
Released Mods / Re: X-Chronicles Release, v.0.99.15
« on: October 16, 2023, 05:31:19 pm »
Finished it. Was nice seeing a different map for the endgame than the pyramids.
Good mod!

The research for stealth suit seems bugged. I got all 3 different enemies researched but it never unlocked.

7
Released Mods / Re: X-Chronicles Release, v.0.99.14
« on: September 27, 2023, 07:01:14 pm »
Ok, I hope those have a high change to spawn during the month.

8
Released Mods / Re: X-Chronicles Release, v.0.99.14
« on: September 27, 2023, 03:52:27 pm »
Ah, got it. I'll use their powers to increase their psi skill then.

I have the chosen one with the hero armor.
I also have researched inactive obelisk and golem origins.

I went to an old nest again with the hero but I got the same cut scene again and the hive was destroyed.
Do I need dwarves to continue the story?

9
Released Mods / Re: X-Chronicles Release, v.0.99.14
« on: September 26, 2023, 09:28:38 pm »
There is a bug with Battle Magisters. Once they reach this level they are unable to hit anything with weapons (staff, rifle, etc)
Also their hit changes become very low. Less than 50% when standing almost next to it. Or 20% when a few tiles away.
But they'll have over 100 points in firing accuracy.

10
Released Mods / Re: X-Chronicles Release, v.0.99.13
« on: September 22, 2023, 05:40:44 pm »
To meet dwarves you need to research all of golems. It can be done via capturing them (hard to do after "earth defense force"), or by interrogating spiritists and other ivaders (which you prefer to kill or ignore).
But bottleneck is not only there. Your last nest mission in the nest must have been special. But it was not.  :-[ I have noticed a serious bug. It will be fixed in the next update, but now you can provide your savefile and i will redact it manually.

Oh shit, I researched "earth defense force". Never saw a spiritist.
I'll update to the latest version. I see there is a fix with: "more ways to get golem techs"

11
Released Mods / Re: X-Chronicles Release, v.0.99.12
« on: September 10, 2023, 10:12:13 pm »
Ah, so I need a healer and a mentat adapt. Got it. Thank you.

I like that you need to train your soldiers as requirement for certain buildings. It's a unique concept for an x-com mod.
Currently enjoying the mid game. I must admit the beginning was a bit of a grind, but it gets a bit better with weapons that have better accuracy (and soldiers with better accuracy).

Still trying to figure out the weaknesses of enemies. Sometimes they go down with a single electric blast, sometimes it takes 4 electric blasts for the the same unit. Some units are immune to certain elemental damage, etc.
So far fire looks the weakest. Electric is good against shields. Ice is also good.

Mana crystals are hard to come by, but I just got the tech to be able to manufacture more.

I like the small numbers with damages and health. And big numbers with the shields. Makes it also more unique.

Research tempo is fine, I'm used to X-pirates where research is also slower and have 'gateway' research that takes very long to complete.

12
Released Mods / Re: X-Chronicles Release, v.0.99.12
« on: September 10, 2023, 01:33:34 pm »
I am able to make battemages and mentats but I can't seem to make farseer and biomage specialist. I have several soldiers with more than 35 psi skill. What else is needed? The ufopedia only lists 35 psi skill is needed.

13
Released Mods / Re: X-Chronicles Release, v.0.99.11
« on: August 10, 2023, 02:33:51 pm »
This mod looks interesting, I'll start to play it.

14
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: April 06, 2023, 05:42:34 pm »
The chances aren't high. Also, there are only two such missions as of now.

Ah, ok.

15
XPiratez / Re: Newbe questions
« on: April 05, 2023, 05:40:41 pm »
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