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Released Mods / Re: X-Chronicles Release, v.0.99.14
« on: September 27, 2023, 07:01:14 pm »
Ok, I hope those have a high change to spawn during the month.
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To meet dwarves you need to research all of golems. It can be done via capturing them (hard to do after "earth defense force"), or by interrogating spiritists and other ivaders (which you prefer to kill or ignore).
But bottleneck is not only there. Your last nest mission in the nest must have been special. But it was not.I have noticed a serious bug. It will be fixed in the next update, but now you can provide your savefile and i will redact it manually.
The chances aren't high. Also, there are only two such missions as of now.
2) I terminated Church of Dagon, but "T'leth Embassy" missions still appears. Is it by design?
I'm still caught in a loop with the UAC moon mission (code book). Keeps repeating over and over again.
I replaced the code that I found here but still no difference.
https://github.com/SolariusScorch/XComFiles/commit/8c90de4f59148e6d055e6c3dea1c44903b751d40#diff-ab75e4e4a08769823d6606d43d05140488890a65a90049a21af139360c4f5385L443-R451
Maybe my saves have become unusable, i have no idea.
Lot's of content.I agree, this mod has allot of content. Hats off!
- The first phase of the game, in which you play an undercover organization, doesn't work so well.I liked this part very much. It also states that in the description of the mod.
- In I'd say about the first half of the game, there's too much reliance on interrogationNot an issue for me, as I played other mods which are also highly reliant on interrogations.
a couple of guaranteed "weak alien" wavesIn the beginning you have a change on an UFO landing or some "Military shot down a UFO" missions.