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Messages - Apocca

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31
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 09, 2022, 10:03:52 am »
And energy, catgirls always lack energy.

32
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 08, 2022, 02:35:07 pm »
Yup, I love the catgirls in the latest version. Great scouts, especially at night.

33
XPiratez / Re: A thread for little questions
« on: August 08, 2022, 02:33:51 pm »
How many brainers are enough? I'm on Jack Sparrow, August of 2602 and got 43 brainers across all my 5 bases and with computers cores coming online soon I can push for 80... but is it necessary? My overall tech progress is at 31%.

43 brainers in August 2602, nice!
If you can support them then sure.

34
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 26, 2022, 11:21:03 am »
I'd say bigger than 2m tall because it states that they are too big to wear peasant clothing.

35
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 23, 2022, 07:53:31 pm »
Totally forgot you can get eggplant by gambling

36
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 22, 2022, 01:24:45 pm »
Playing the new version. No problem so far on Jack Sparrow. Got 1 big hit in the first few months, after that it was fine. I cleared out the first few ninja outposts with Satchel charges and assault rifles. Pretty low tech. After that I got M-lasgun and Satchel charge / acid cannonball.

I do find that you need to capture a new type of enemy immediately otherwise you won't get another chance for a whole year (certain zombies, reticulans, bogeyman, etc)
And sometimes an item is a pain to get (currently looking for 3 eggplants  :-\ )

37
XPiratez / Re: A thread for little questions
« on: July 19, 2022, 05:34:16 pm »
I'm trying to find the shortcut needed for all interceptors so go at the same time. Anyone know what it is?

38
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 19, 2022, 11:35:31 am »
Had the same in the beginning. Probably the ninja base. It stops after a few months.
Though after that the ninja base tends to spawn other bases that you want to clear as soon as possible. Though make sure you have stuff do deal with those 14mm turrets.

39
XPiratez / Re: A thread for little questions
« on: July 19, 2022, 11:30:32 am »
Every mission was a shipping mission. Must have been it then.

40
XPiratez / Re: A thread for little questions
« on: July 18, 2022, 02:50:14 pm »
I read somewhere zombies in a mission is a 5% change. Last 20 missions I had 10 of them being zombies. Something changed about that in N1?

41
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 06, 2022, 10:11:11 am »
That cannonball o'acid is also nice if you have a spot out of sight of the 14mm guns.

42
Someone also suggested using flamethrower or fusion torch: https://openxcom.org/forum/index.php/topic,3626.msg147340.html#msg147340

43
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 04, 2022, 10:20:53 am »
I just throw satchel charges at the 14mm guns.

44
Interesting. At the end of the mission I always click yes for "there are still x injured, do you want to finish the mission?". So it's better to manually heal and then use the "lift off / exit" button?

45
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 01, 2022, 09:27:25 am »
So how does hp damage work after battle?
Let's say 1 hand gets hit by 10 HP damage, but gets healed for 5 HP. After the mission does it get a hit for 10 HP damage or 5 HP damage?

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