As long as real lifetm allows, and I see potential in the modder (i.e. their spirit lasts for more than 3 months ), I will gladly help if I can. I can't promise everything, but we did some really cool things with piratez already, no reason to stop now. There are boundaries tho, be prepared for compromises.
Yeah that 3 month life span of the modder.. I done it for 2+ years at xenonauts to make"perfect" game for me, with nearly not playing it at all.. heh.. paradox.. I stopped because i saw that i done more then it should as game wise.. it's like "more is not better" so everything should have a limit, a line where it should stop.. i should do less.. some people can get confused with 1000+ research and it's xpedias.. I finished my part and other people still continue to improve it. So as short, i hope i can go more then 3 month
, at least i know what i want and use to mod this kind of games.
The biggest problem is being alone at making a mod for a game. XCOM modding is still alive, i can ask you something, we can discuss it.. Sadly i was very late to xenonauts modding when there are people who is modding it.. that hype is important. I am an old guy anyway as 35+... i like to create and see it working on a game rather then playing it. But as i said, i overdone it more then enough and i start to not like what i done... i wish i go back and change things, make it more simple, more wise.. It's still something crazy but not for my dream anymore.. but i was too late so i stop it and wanted to give a chance to myself at openxcom..
So back to the topic. I will see what AI can do after i handled the weapon coding.. Thanks for your helping with patience.
We're also having a discussion to add some spotter/sniper tactics the the AI in OXCE+, this might be useful for you.
XCOM map sizes and styles are not so good for sniping.. for both sides.. as vanilla game, every alien with plasma rifle or heavy plasma are simply "snipers" because they can shoot you well enough from far points as the map allows.. so you try to counter it with tons of auto shots with praying hit chance god to kill a single guy.. As a vanilla style lover and FMP player, i saw that maps are already very crowded.. I mean at terror sites, there are tons of buildings, at small ufo sites, there is tons of natural blocks with different highs, at big ufos, there is just ufo.. i try to say that, there is not much maps for range play as i see..
I am not a map maker, never was. I won't create maps in the future too so i stuck with what i can have from others.
As i said, the vanilla AI is already snipers at my eyes.. it could improve of course. BUT the real deal is close combat AI where the AI can ambush you or wait/find best time to attack. And an aggressive AI which will make you stuck where you are with suppression firing non-stop..
another question is.. if i give an alien more then one ranged weapon, like a long range mid damage and short range high damage gun, will it change that weapons? Can AI swap weapons to choose the best as ranged?